public override void OnStopServer() { //Unsubscribe from event health.ServerOnDie -= HandleBaseDeath; ServerOnBaseDespawned?.Invoke(this); }
public override void OnStopServer() { base.OnStopServer(); health.ServerOnDie -= ServerHandleDie; ServerOnBaseDespawned?.Invoke(this); }
public override void OnStopServer() { health.ServerOnDie -= ServerHandleDie; // unsubscribing from the event ServerOnBaseDespawned?.Invoke(this); }