static void Main(string[] args) { try { ServerMessageDispatcher mapServer = new ServerMessageDispatcher(1400); ClientUpdateHandler myHandler = new ClientUpdateHandler(1401); ServerConsole.PrintMainMenuLoop(); } catch (Exception e) { String ToWrite = "Origin: " + e.Source + "Target: " + e.TargetSite + "Message: " + e.Message + "\nSource: " + e.Source + "\nStack: " + e.StackTrace; while (e.InnerException != null) { e = e.InnerException; ToWrite += "\n" + "Origin: " + e.Source + "Target: " + e.TargetSite + "Message: " + e.Message + "\nSource: " + e.Source + "\nStack: " + e.StackTrace; } LogHandler.LogHandler <Program> .WriteToFile("Server Error:", LogHandler.LogHandler <Program> .LoggerType.EXCEPTION_FATAL, ToWrite); } }
void Start() { serverMessageDispatcher = gameObject.GetComponent <ServerMessageDispatcher> (); RegisterEventListeners(); Application.targetFrameRate = GameLogic.FPS; }