private void OnSelectServer(int serverIndex) { ServerList.ServerInfo serverInfo = m_serverList.GetServerInfo(serverIndex); ApplicationConfig.SetServerInfo(serverInfo); ApplicationConfig.versionCheckResult = VersionChecker.Result.Success; PlayerPreferences.lastServer = serverInfo.displayName; PlayerPreferences.Save(); }
private void TryToConnect() { m_ui.interactable = false; PlayerPreferences.lastLogin = m_ui.login; PlayerPreferences.lastPassword = m_ui.password; ServerList.ServerInfo serverInfo = m_ui.serverList.GetServerInfo(m_ui.serverIndex); ApplicationConfig.SetServerInfo(serverInfo); ApplicationConfig.versionCheckResult = VersionChecker.Result.Success; PlayerPreferences.lastServer = serverInfo.displayName; PlayerPreferences.Save(); DoConnect(); }