/// <summary> /// Game Server Status Event Arguments /// </summary> /// <param name="phase"> /// Server <see cref="ConnectionPhase"/> /// </param> /// <param name="Instruction"> /// Game <see cref="ServerInstructionType"/> to client /// </param> public NetServerEventArgs(ConnectionPhase phase, ServerInstructionType Instruction = ServerInstructionType.Unknown) { ConnectPhase = phase; serverinstruction = Instruction; }
/// <summary> /// Initializes a new instance of the <see cref="NetServerEventArgs"/> class. /// </summary> public NetServerEventArgs() { serverinstruction = ServerInstructionType.Unknown; ConnectPhase = ConnectionPhase.error; }
/// <summary> /// /// </summary> public BaseServerInstruction() { rawInstruction = null; instructionType = ServerInstructionType.Unknown; }