public void Execute_UpdateServerHeartbeat() { var server = new ServerHeartbeat(TimeSpan.Zero); server.Execute(_context.Object); _connection.Verify(x => x.Heartbeat(_context.ServerId)); _connection.Verify(x => x.Dispose(), Times.Once); }
public void Execute_UpdateServerHeartbeat() { var server = new ServerHeartbeat(ServerHeartbeat.DefaultHeartbeatInterval); server.Execute(_context.Object); _connection.Verify(x => x.Heartbeat(_context.ServerId)); _connection.Verify(x => x.Dispose(), Times.Once); }
public override void OnLoad(EventArgs e) { ServerHeartbeat heartbeat = new ServerHeartbeat(); heartbeat.Name = "Heartbeat test"; heartbeat.Motd = "Test!"; heartbeat.Key = Guid.Empty.ToString(); heartbeat.Players.Add("A"); heartbeat.SendHeartbeat(); }
static void Main(string[] args) { BaseProgram.PubMain1(args, EServerType.世界); #region 务器事件 //新连接事件 BaseServerInfo.AppServer.NewSessionConnected += new SessionHandler <LunarSession>(Dispatcher.OnSessionConnected); //连接断开事件 BaseServerInfo.AppServer.SessionClosed += new SessionHandler <LunarSession, CloseReason>(Dispatcher.OnSessionClosed); //收到消息事件 BaseServerInfo.AppServer.NewRequestReceived += new RequestHandler <LunarSession, LunarRequestInfo>(BaseDispatch.OnDispatch); #endregion 务器事件 BaseProgram.PubMain2(); BaseProgram.PubMain3(); #region 启动服务器后执行服务器数据初始化 OnServerStart(); #endregion 启动服务器后执行服务器数据初始化 #region 添加读取指令的线程 BaseServerInfo.threadDriverCmds = new Thread(new ThreadStart(DriverCmds.ThreadDriverCmds)); BaseServerInfo.threadDriverCmds.Start(); Thread.Sleep(1000); #endregion 添加读取指令的线程 BaseProgram.StartThreadDbMysqlSecond(); #region 进入主循环 while (true) { System.Threading.Thread.CurrentThread.Join(BaseServerInfo.ServerHeartbeat); try { ServerHeartbeat.Heartbeat(); } catch (Exception ex) { loger.Fatal("服务器错误", ex); } } #endregion 进入主循环 }
public ServerSystemHeartbeat() { d_Heartbeat = new ServerHeartbeat(); elapsed = 60; }