public void RefreshData(UIInitArguments data) { var _args = data as ServerListArguments; if (_args == null || _args.Data == null) { return; } var _netdata = _args.Data; var _plData = _netdata.PlayerData; //下次刷新时间 var _waitSec = _netdata.WaitSec; if (_waitSec > 0) { refreshMark++; NetManager.Instance.StartCoroutine(RefurbishServerListCoroutine(_waitSec, refreshMark)); } //所有服务器数据 mServerListDataModel.ServerList.Clear(); serverCacheDictionary.Clear(); var _dataModel = mServerListDataModel; var _responseData = _netdata.Data; PlayerDataManager.Instance.ServerNames.Clear(); var _index = 1; var _minIndex = 0; ServerGroupData groupdata = null; Uint64Array characterList; { var _list1 = _responseData; var _listCount1 = _list1.Count; for (var __i1 = 0; __i1 < _listCount1; ++__i1) { var _state = _list1[__i1]; { if (_index % 10 == 1) { groupdata = new ServerGroupData(); _dataModel.ServerList.Add(groupdata); _minIndex = _index; } var _serverInfo = new ServerInfoData(); _serverInfo.ServerName = _state.Name; _serverInfo.ServerId = _state.ServerId; PlayerDataManager.Instance.ServerNames.Add(_serverInfo.ServerId, _serverInfo.ServerName); _serverInfo.State = _state.State; _serverInfo.isNew = (_state.IsNew != 0); _serverInfo.MieShiIconStata = _state.actiResult; if (_plData.TryGetValue(_state.ServerId, out characterList)) { _serverInfo.CharacterCount = characterList.Items.Count; if (_serverInfo.CharacterCount != 0) { groupdata.RedPromptShow = 1; } } if (groupdata != null) { groupdata.ServerGroup.Add(_serverInfo); //{0}-{1}区 groupdata.GroupName = string.Format(GameUtils.GetDictionaryText(270117), _minIndex, _index); serverCacheDictionary.Add(_state.ServerId, _serverInfo); } if (_serverInfo.ServerId == PlayerDataManager.Instance.LastLoginServerId) { _dataModel.SelectedServer = _serverInfo; _dataModel.SelectedServer.IsSelected = true; _dataModel.LastServer = _serverInfo; _dataModel.SelectGroupData = groupdata; _dataModel.SelectGroupData.IsSelected = true; } _index++; } } } #if !UNITY_EDITOR #if UNITY_ANDROID || UNITY_IOS if (1 == Table.GetClientConfig(1154).ToInt()) {//初始化主播系统 string _id = ""; string _key = ""; if (_args.Data.Config.TryGetValue(1213, out _id) && _args.Data.Config.TryGetValue(1214, out _key)) { GVoiceManager.Instance.Init(_id, _key); } else {//没能取到服务器端信息,走本地 GVoiceManager.Instance.Init(); } } #endif #endif }
public void RefreshData(UIInitArguments data) { var args = data as ServerListArguments; if (args == null || args.Data == null) { return; } var netdata = args.Data; var plData = netdata.PlayerData; //下次刷新时间 var waitSec = netdata.WaitSec; if (waitSec > 0) { refreshMark++; NetManager.Instance.StartCoroutine(RefreshServerList(waitSec, refreshMark)); } //所有服务器数据 mServerListDataModel.ServerList.Clear(); var dataModel = mServerListDataModel; var responseData = netdata.Data; PlayerDataManager.Instance.ServerNames.Clear(); var index = 1; var minIndex = 0; ServerGroupData groupdata = null; Uint64Array characterList; { var __list1 = responseData; var __listCount1 = __list1.Count; for (var __i1 = 0; __i1 < __listCount1; ++__i1) { var state = __list1[__i1]; { if (index % 10 == 1) { groupdata = new ServerGroupData(); dataModel.ServerList.Add(groupdata); minIndex = index; } var serverInfo = new ServerInfoData(); serverInfo.ServerName = state.Name; serverInfo.ServerId = state.ServerId; PlayerDataManager.Instance.ServerNames.Add(serverInfo.ServerId, serverInfo.ServerName); serverInfo.State = state.State; serverInfo.isNew = (state.IsNew != 0); serverInfo.MieShiIconStata = state.actiResult; if (plData.TryGetValue(state.ServerId, out characterList)) { serverInfo.CharacterCount = characterList.Items.Count; if (serverInfo.CharacterCount != 0) { groupdata.RedPromptShow = 1; } } if (groupdata != null) { groupdata.ServerGroup.Add(serverInfo); //{0}-{1}区 groupdata.GroupName = string.Format(GameUtils.GetDictionaryText(270117), minIndex, index); } if (serverInfo.ServerId == PlayerDataManager.Instance.LastLoginServerId) { dataModel.SelectedServer = serverInfo; dataModel.LastServer = serverInfo; dataModel.SelectGroupData = groupdata; dataModel.SelectGroupData.IsSelected = true; } index++; } } } }