public void StartServer() { if (Mode != Mode.Inactive) { throw new ApplicationException("Can't start server if already active."); } SetupHooks(_contexts); _server = new ServerNetworkSystem(_contexts); _server.TickRate = (ushort)TargetTickPerSecond; var services = new Services { ServerSystem = _server }; _serverFeature = new ServerFeature(_contexts, services); Mode = Mode.Server; }