public override void OnServerDisconnect(NetworkConnection conn)
    {
        base.OnServerDisconnect(conn);

        // assigns the appropriate player number to all connected players
        RefreshPlayerNumbers();
        // trigger event to denote that server disconnected a player
        ServerDisconnectedPlayerEvent.Trigger(conn);
    }
Esempio n. 2
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 public void OnMMEvent(ServerDisconnectedPlayerEvent eventType)
 {
     // setup the content for the joined players scroll view
     RefreshScrollViewJoinedPlayers();
 }