private void SaveServerDetailsToJSON(ServerDetails[] serverDetails) { string json = File.ReadAllText(this.serverListJSONPath); ServerDetailsCollection loadedServerData = JsonUtility.FromJson <ServerDetailsCollection>(json); loadedServerData.serverList = serverDetails; string toSaveString = JsonUtility.ToJson(loadedServerData, true); File.WriteAllText(this.serverListJSONPath, toSaveString); }
private void PopulateServerList(ServerDetailsCollection serverData) { foreach (ServerDetails serverDetails in serverData.serverList) { GameObject newServerListItemObj = GameObject.Instantiate(this.serverListItemPrefab, this.contentHolder, false); ServerListItem newItem = newServerListItemObj.GetComponent <ServerListItem>(); newItem.Initialise(this, serverDetails); this.AddServer(new Server(serverDetails, newItem)); } }
public void RefreshList() { this.EmptyList(); // Get JSON data. string json = File.ReadAllText(this.serverListJSONPath); ServerDetailsCollection loadedServerData = JsonUtility.FromJson <ServerDetailsCollection>(json); // Populate server list. this.PopulateServerList(loadedServerData); this.selectedServer = new Server(new ServerDetails("", "", ""), null); this.editButton.interactable = false; this.joinButton.interactable = false; this.removeButton.interactable = false; }