public void CreateBall(int BallType, float ThrowForce, Vector3 ThrowDirection, Vector3 ThrownFrom, NetworkPlayer BelongsTo) { Debug.Log(BelongsTo); GameObject Ball = (GameObject)Instantiate(BallBag[--BallType], ThrownFrom, Quaternion.Euler(ThrowDirection)); if (Network.isServer) { GameObject target = ServerDetails.GetPlayer(BelongsTo); if (target.GetComponent <PlayerControl>().baseEnergy > 0) { target.GetComponent <PlayerControl>().DecreaseEnergy(Ball.GetComponent <DodgeBall>().BaseEnergyCost); GameObject.FindGameObjectWithTag("NetworkController").GetComponent <NetworkController>().mNetworkview.RPC("SetEnergy", target.GetComponent <PlayerControl>().mNetworkPlayer, target.GetComponent <PlayerControl>().baseEnergy); } else { GameObject.FindGameObjectWithTag("NetworkController").GetComponent <NetworkController>().mNetworkview.RPC("SetEnergy", target.GetComponent <PlayerControl>().mNetworkPlayer, 0); } } Ball.GetComponent <DodgeBall>().Launch(ThrowDirection, ThrowForce, BelongsTo); Ball.transform.SetParent(transform.FindChild("BallsInMotion")); BallsInMotion.Add(Ball); }
public void PlayerRespawn(NetworkPlayer Player, Vector3 Position, Quaternion Rotation, NetworkMessageInfo info) { if (Network.isServer) { if (ServerDetails.HasPlayer(info.sender)) { Debug.Log("Server Has player"); GameObject P = ServerDetails.GetPlayer(info.sender); P.GetComponent <PlayerMovement>().SetPosition(Position); P.GetComponent <PlayerMovement>().SetRotation(Rotation); P.GetComponent <PlayerMovement>().Movement(0.1f, 0.1f, Position, Vector3.zero); P.GetComponent <PlayerControl>().pState = PlayerState.Alive; mNetworkview.RPC("PlayerRespawn", RPCMode.Others, info.sender, Position, Rotation); } } if (Network.isClient) { if (ServerDetails.HasPlayer(Player)) { LastPosition = Position; LastRotation = Rotation; GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerMovement>().SetPosition(Position); P.GetComponent <PlayerMovement>().SetRotation(Rotation); P.GetComponent <PlayerControl>().pState = PlayerState.Alive; } } }
public void UpdateServerCharge(NetworkMessageInfo info) { if (ServerDetails.HasPlayer(info.sender)) { GameObject P = ServerDetails.GetPlayer(info.sender); P.GetComponent <PlayerWeapon>().ChargeThrow(); mNetworkview.RPC("UpdateClientCharge", RPCMode.Others, info.sender); } }
public void UpdateServerWeapon(int ballType, NetworkMessageInfo info) { if (ServerDetails.HasPlayer(info.sender)) { GameObject P = ServerDetails.GetPlayer(info.sender); P.GetComponent <PlayerWeapon>().SetWeapon(ballType); if (info.sender != null) { mNetworkview.RPC("UpdateClientWeapon", RPCMode.Others, info.sender, ballType); } } }
public void UpdateServerMovement(float Horizontal, float Vertical, Vector3 LastPosition, Vector3 LastVelocity, NetworkMessageInfo info) { if (ServerDetails.HasPlayer(info.sender)) { GameObject P = ServerDetails.GetPlayer(info.sender); P.GetComponent <PlayerMovement>().Movement(Horizontal, Vertical, LastPosition, LastVelocity); if (info.sender != null) { mNetworkview.RPC("UpdateClientMovement", RPCMode.Others, info.sender, Horizontal, Vertical, LastPosition, LastVelocity); } } }
public void UpdateServerRotation(Quaternion RotationX, NetworkMessageInfo info) { if (ServerDetails.HasPlayer(info.sender)) { GameObject P = ServerDetails.GetPlayer(info.sender); P.GetComponent <PlayerMovement>().SetRotation(RotationX); if (info.sender != null) { mNetworkview.RPC("UpdateClientRotation", RPCMode.Others, info.sender, RotationX); } } }
public void UpdateServerJump(NetworkMessageInfo info) { if (ServerDetails.HasPlayer(info.sender)) { GameObject P = ServerDetails.GetPlayer(info.sender); P.GetComponent <Animator>().SetBool("Jump", true); if (info.sender != null) { mNetworkview.RPC("UpdateClientJump", RPCMode.Others, info.sender); } } }
public void UpdateClientCharge(NetworkPlayer Player, NetworkMessageInfo info) { if (Network.peerType == NetworkPeerType.Client) { //if (Player != LocalPlayer.GetComponent<PlayerControl>().mNetworkPlayer) if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerWeapon>().ChargeThrow(); } } }
public void UpdateServerRelease(Vector3 LookDir, float ChargeForce, NetworkMessageInfo info) { if (ServerDetails.HasPlayer(info.sender)) { GameObject P = ServerDetails.GetPlayer(info.sender); //P.GetComponent<PlayerWeapon>().ChargingForce = ChargeForce; //P.GetComponent<PlayerWeapon>().ReleaseThrow(LookDir); if (info.sender != null) { mNetworkview.RPC("UpdateClientRelease", RPCMode.All, info.sender, LookDir, ChargeForce); } } }
public void UpdateClientWeapon(NetworkPlayer Player, int ballType, NetworkMessageInfo info) { if (Network.peerType == NetworkPeerType.Client) { if (Player != LocalPlayer.GetComponent <PlayerControl>().mNetworkPlayer) { if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerWeapon>().SetWeapon(ballType); } } } }
public void UpdateClientMovement(NetworkPlayer Player, float Horizontal, float Vertical, Vector3 LastPosition, Vector3 LastVelocity, NetworkMessageInfo info) { if (Network.peerType == NetworkPeerType.Client) { if (Player != LocalPlayer.GetComponent <PlayerControl>().mNetworkPlayer) { if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerMovement>().Movement(Horizontal, Vertical, LastPosition, LastVelocity); } } } }
public void UpdateClientRotation(NetworkPlayer Player, Quaternion RotationX, NetworkMessageInfo info) { if (Network.peerType == NetworkPeerType.Client) { if (Player != LocalPlayer.GetComponent <PlayerControl>().mNetworkPlayer) { if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerMovement>().SetRotation(RotationX); } } } }
public void UpdateClientJump(NetworkPlayer Player, NetworkMessageInfo info) { if (Network.peerType == NetworkPeerType.Client) { if (Player != LocalPlayer.GetComponent <PlayerControl>().mNetworkPlayer) { if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <Animator>().SetBool("Jump", true); } } } }
public void PlayerDead(NetworkPlayer Player, NetworkMessageInfo info) { if (Network.isServer) { if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerControl>().pState = PlayerState.Dead; mLevelController.GetComponent <SpawnControl>().AddDeath(Player); mNetworkview.RPC("PlayerDead", RPCMode.Others, Player); } } if (Network.isClient) { if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerControl>().pState = PlayerState.Dead; } } }
public void UpdateClientRelease(NetworkPlayer Player, Vector3 LookDir, float ChargeForce, NetworkMessageInfo info) { if (Network.peerType == NetworkPeerType.Client) { //if (Player != LocalPlayer.GetComponent<PlayerControl>().mNetworkPlayer) if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerWeapon>().ChargingForce = ChargeForce; P.GetComponent <PlayerWeapon>().ReleaseThrow(LookDir); } } if (Network.peerType == NetworkPeerType.Server) { if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerWeapon>().ChargingForce = ChargeForce; P.GetComponent <PlayerWeapon>().ReleaseThrow(LookDir); } } }
public void PlayerAlive(NetworkPlayer Player, NetworkMessageInfo info) { if (Network.isServer) { if (ServerDetails.HasPlayer(info.sender)) { GameObject P = ServerDetails.GetPlayer(info.sender); P.GetComponent <PlayerControl>().pState = PlayerState.Alive; if (info.sender != null) { mNetworkview.RPC("PlayerAlive", RPCMode.Others, info.sender); } } } if (Network.isClient) { if (ServerDetails.HasPlayer(Player)) { GameObject P = ServerDetails.GetPlayer(Player); P.GetComponent <PlayerControl>().pState = PlayerState.Alive; } } }