public static void SendNetSpawnRequest(int connectionID, string slug, float x, float y, float z, float rotX, float rotY, float rotZ, float rotW) { _data.RegisterObject(slug, x, y, z, rotX, rotY, rotZ, rotW); ByteBuffer buffer = new ByteBuffer(); buffer.WriteLong((long)PacketType.NetSpawn); buffer.WriteInteger(_data.Index); buffer.WriteString(slug); buffer.WriteFloat(x); buffer.WriteFloat(y); buffer.WriteFloat(z); buffer.WriteFloat(rotX); buffer.WriteFloat(rotY); buffer.WriteFloat(rotZ); buffer.WriteFloat(rotW); Console.WriteLine(_data.Index); SendDataToAll(buffer.ToArray()); buffer.Dispose(); }