void InitialServerPlayer() { errorLog.AddLogLine("Initial Server Player: "); serverCtl = (Instantiate(serverUnit) as GameObject).GetComponent <ServerCtl>(); //playerUnit.transform.SetParent(this.transform); serverCtl.InitStart(); gm.serverCtl = serverCtl; }
void Start() { errorLog.AddLogLine("is server: " + isServer.ToString()); gm = GameObject.Find("NetworkMain").GetComponent <NetworkMain>(); if (isLocalPlayer) { if (isServer) { //gm = GameObject.Find("GM").GetComponent<NetworkMain>(); //gm.Login(this); InitialServerPlayer(); } else { InitialRemotePlayer(); } } else { serverCtl = gm.serverCtl; remoteCtl = gm.remoteCtl; } }