Esempio n. 1
0
    public IEnumerator CommandResponseTest()
    {
        // tell the server his id
        ConfigController.ApplicationSettings.id = new SourceReference(1, 1, 1, 0);
        ServerCore.Init();
        CommandData response = null;

        ClientSocket.Instance.Reconnect();
        ClientSocket.Instance.AddCallback(data => {
            response = data;
        });
        ConfigController.ActiveUserId = SourceReference.Default;

        // register server command
        ServerCore.Commands.RegisterCommand <ServerTestCommandGet> ();

        yield return(new UnityEngine.WaitForSeconds(1));

        // send the command
        ClientSocket.Instance.SendCommand(
            new CommandData(ConfigController.ApplicationSettings.id, -1, "", "serverTestCommandGet"));

        // await response
        yield return(new UnityEngine.WaitForSeconds(1));

        // test the expected error slug
        Assert.AreEqual(response.GetAs <int> (), 4);

        ServerCore.Stop();
    }
Esempio n. 2
0
    public IEnumerator CreateUserTest()
    {
        // tell the server his id
        ConfigController.ApplicationSettings.id = new SourceReference(1, 1, 1, 0);
        ServerCore.Init();
        ClientSocket.Instance.Reconnect();
        CommandData response = null;

        ClientSocket.Instance.AddCallback(data => {
            response = data;
        });

        yield return(new UnityEngine.WaitForSeconds(1));

        // set data
        var request = new RegisterUserRequest();

        request.captchaToken = "";
        request.clientId     = ConfigController.ApplicationSettings.id;

        // send the command
        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <RegisterUser, RegisterUserRequest> (ConfigController.ApplicationSettings.id, request));

        // await response
        yield return(new UnityEngine.WaitForSeconds(0.5f));

        Logger.Log(response.GetAs <RegisterUserResponse> ().id);

        // user was created in the last second
        Assert.IsTrue(response.GetAs <RegisterUserResponse> ().id.ResourceId > ThreadSaveIdGenerator.NextId - 10000000);

        ServerCore.Stop();
    }
Esempio n. 3
0
    public IEnumerator ErrorResponseTest()
    {
        // Tell the server its id (so he doesn't try to pass the message on)
        ConfigController.ApplicationSettings.id = new SourceReference(1, 1, 1, 0);
        ServerCore.Init();
        string returnValue = null;

        ClientSocket.Instance.OnError +=
            (CoflnetException coflnetException) => {
            returnValue = coflnetException.Slug;
        };

        ClientSocket.Instance.Reconnect();
        yield return(new UnityEngine.WaitForSeconds(1));

        var newId = new SourceReference(1, 1, 1, ThreadSaveIdGenerator.NextId);

        // the error is whitelisted
        // beause the console is also the server console this would cause the test to faild otherwise
        LogAssert.Expect(UnityEngine.LogType.Error,
                         new Regex($".*{Regex.Escape(newId.ToString())}.*wasn't found on this server.*"));

        ClientSocket.Instance.SendCommand(new CommandData(newId), false);

        yield return(new UnityEngine.WaitForSeconds(1));

        // test the expected error slug
        Assert.AreEqual(returnValue, "object_not_found");

        ServerCore.Stop();
        //retrivedRes.GetCommandController().ExecuteCommand(new CommandData(id, null, "coreTest"));
    }
Esempio n. 4
0
        private static void Main(string[] args)
        {
            ServerCore.Init(6, args);
            ServerChat.Init();
            ServerCore.Start(new ChatMessageManager());

            Console.Title = string.Format("{0} - {1}", ServerUtil.GetServerName(ServerCore.Type), ServerCore.Id);
        }
Esempio n. 5
0
    public IEnumerator MessageTransitPersitenceCrossServerTest()
    {
        // tell the server his id
        ConfigController.ApplicationSettings.id = new SourceReference(1, 1, 1, 0);
        ServerCore.Init();
        ClientSocket.Instance.Reconnect();
        CommandData response = null;

        ClientSocket.Instance.AddCallback(data => {
            response = data;
        });
        ConfigController.ActiveUserId = SourceReference.Default;

        yield return(new UnityEngine.WaitForSeconds(0.5f));

        // set data
        var request = new RegisterUserRequest();

        request.captchaToken = "";
        request.clientId     = ConfigController.ApplicationSettings.id;

        // send the command
        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <RegisterUser, RegisterUserRequest> (ConfigController.ApplicationSettings.id, request));

        // await response
        yield return(new UnityEngine.WaitForSeconds(0.5f));

        var login = response.GetAs <RegisterUserResponse> ();

        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <Coflnet.LoginUser, LoginParams> (
                ConfigController.ApplicationSettings.id,
                new LoginParams()
        {
            id     = login.id,
            secret = login.secret
        }));

        yield return(new WaitForSeconds(0.5f));

        // register second user on virtual other server
        var receiverUser = CoflnetUser.Generate(new SourceReference(1, 1, 2, 0));

        receiverUser.Id = new SourceReference(3, 1, 2, ThreadSaveIdGenerator.NextId);
        receiverUser.GetCommandController().OverwriteCommand <ChatMessageCommand> ();
        Logger.Log(receiverUser.Id);

        (new CoflnetUser()).GetCommandController().OverwriteCommand <TestCommandWithPermission> ();

        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <ChatMessageCommand, string> (receiverUser.Id, "hi"));

        yield return(new WaitForSeconds(0.5f));

        // message is saved
        Assert.IsTrue(MessagePersistence.ServerInstance.GetMessagesFor(receiverUser.Id).ToList().Any());
    }
Esempio n. 6
0
    public void CommandExtention()
    {
        // loads the extention
        ServerCore.Init();

        var loginUser = ServerCore.Commands.GetCommand("loginUser");

        Assert.IsNotNull(loginUser);

        ServerCore.Stop();
    }
Esempio n. 7
0
    public IEnumerator CreateAndLoginUserTest()
    {
        // tell the server his id
        ConfigController.ApplicationSettings.id = new SourceReference(1, 1, 1, 0);
        ServerCore.Init();
        CommandData response = null;

        ClientSocket.Instance.AddCallback(data => {
            response = data;
        });

        yield return(new UnityEngine.WaitForSeconds(1));

        // set data
        var request = new RegisterUserRequest();

        request.captchaToken = "";
        request.clientId     = ConfigController.ApplicationSettings.id;

        // send the command
        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <RegisterUser, RegisterUserRequest> (ConfigController.ApplicationSettings.id, request));

        // await response
        yield return(new UnityEngine.WaitForSeconds(0.5f));

        var login = response.GetAs <RegisterUserResponse> ();

        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <Coflnet.LoginUser, LoginParams> (ConfigController.ApplicationSettings.id,
                                                                            new LoginParams()
        {
            id     = login.id,
            secret = login.secret
        }));

        // tell the client that we are logged in
        ConfigController.ActiveUserId = login.id;

        yield return(new WaitForSeconds(0.5f));

        // register test command on user
        (new CoflnetUser()).GetCommandController().OverwriteCommand <TestCommandWithPermission> ();

        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <TestCommandWithPermission, int> (login.id, 1), true);

        yield return(new WaitForSeconds(0.5f));

        // user was created in the last second
        Assert.IsTrue(response.GetAs <int> () == 5);
    }
        public static void Main(string[] args)
        {
            ServerCore.Init(0, args);
            ServerAdmin.Init();
            ServerCore.Start(new AdminMessageManager());

            if (EnvironmentSettings.Environment.Equals("prod", StringComparison.InvariantCultureIgnoreCase))
            {
                ServerStatus.SetStatus(ServerStatusType.MAINTENANCE, 0, 0);
            }

            Program.CreateWebHostBuilder(args).Build().Run();
        }
Esempio n. 9
0
        /// <summary>
        /// Initialized the global <see cref="CoflnetCore.Instance"/> as a `devCore`.
        /// Will reset the development enviroment when called again (to support multiple unit tests)
        /// </summary>
        /// <param name="id">Application/Server Id to use</param>
        /// <param name="preventDefaultScreens"><c>true</c> when default settings (dummys) should NOT be set such as <see cref="DummyPrivacyScreen"/></param>
        /// <param name="preventInit"><c>true</c> when The Inits of Client and Server-Cores should not be invoked and client should be prepared like a fresh install</param>
        public static void Init(EntityId id, bool preventDefaultScreens = false, bool preventInit = false)
        {
            //[Deprecated]
            ConfigController.ActiveUserId = id;
            // sets the primary managing server
            ConfigController.ApplicationSettings.id = id.FullServerId;

            if (!preventDefaultScreens)
            {
                SetupDefaults();
            }

            // to have instances loaded
            var toLoadInstance = ClientCore.ClientInstance;
            var serverInstance = ServerCore.ServerInstance;

            if (DevInstance == null)
            {
                DevInstance = new DevCore();
                DevInstance.simulationInstances = new Dictionary <EntityId, SimulationInstance> ();
                CoflnetCore.Instance            = DevInstance;
            }
            else
            {
                // reset if there was an devinstance bevore
                DevInstance.simulationInstances.Clear();
                ServerCore.ServerInstance = new ServerCoreProxy();
                ClientCore.ClientInstance = new ClientCoreProxy();
            }

            DevInstance.AddServerCore(id.FullServerId);
            if (!id.IsServer)
            {
                DevInstance.AddClientCore(id);
            }
            else
            {
                DevInstance.AddClientCore(EntityId.Default);
            }

            if (!preventInit)
            {
                ServerCore.Init();
                ClientCore.Init();
            }
        }
Esempio n. 10
0
    public IEnumerator ConnectingTest()
    {
        ServerCore.Init();
        ClientSocket.Instance.AddCallback(data => {
        });
        // p
        ClientSocket.Instance.Reconnect();
        yield return(new UnityEngine.WaitForSeconds(0.5f));

        LogAssert.Expect(UnityEngine.LogType.Error,
                         new Regex($".*There is no server with the id 0.*"));
        ClientSocket.Instance.SendCommand(new CommandData());

        //retrivedRes.GetCommandController().ExecuteCommand(new CommandData(id, null, "coreTest"));

        yield return(new UnityEngine.WaitForSeconds(0.5f));

        ServerCore.Stop();
        //Assert.IsTrue(res.value == 5);
    }
Esempio n. 11
0
    public IEnumerator DistributionTest()
    {
        ConfigController.ApplicationSettings.id = new SourceReference(1, 1, 1, 0);
        ServerCore.Init();
        string returnValue = null;

        ClientSocket.Instance.OnError +=
            (CoflnetException coflnetException)
            =>
        {
            returnValue = coflnetException.Slug;
        };

        var secondClient = ClientSocket.NewInstance();

        //secondClient.SendCommand(CommandData.CreateCommandData<Login>);


        ClientSocket.Instance.Reconnect();
        yield return(new UnityEngine.WaitForSeconds(1));

        var newId = new SourceReference(1, 1, 1, ThreadSaveIdGenerator.NextId);

        // Ignore log message
        LogAssert.ignoreFailingMessages = true;


        ClientSocket.Instance.SendCommand(new CommandData(newId), false);

        yield return(new UnityEngine.WaitForSeconds(1));


        // test the expected error slug
        Assert.AreEqual(returnValue, "object_not_found");

        // Reset
        ServerCore.Stop();
        LogAssert.ignoreFailingMessages = false;
    }
Esempio n. 12
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World!");
            FileController.dataPaht += "/wow";
            Console.WriteLine(FileController.dataPaht);

            var server = CoflnetSocket.socketServer;

            server.AddWebSocketService <WoWProxy>("/wow", () => {
                var s = new WoWProxy();
                return(s);
            });

            ServerCore.Init(new SourceReference(1, 0));
            Console.WriteLine("just sleeping a bit");

            for (long i = 0; i < long.MaxValue; i++)
            {
                Console.Write("a");
                Thread.Sleep(1000);
            }
        }
Esempio n. 13
0
 public void ServerCoreInit()
 {
     ServerCore.Init();
 }
Esempio n. 14
0
    public IEnumerator MessageTransitPersitenceTest()
    {
        // tell the server his id
        ConfigController.ApplicationSettings.id = new SourceReference(1, 1, 1, 0);
        ServerCore.Init();
        CommandData response = null;

        ClientSocket.Instance.Reconnect();
        ClientSocket.Instance.AddCallback(data => {
            response = data;
        });

        ConfigController.ActiveUserId = SourceReference.Default;

        yield return(new UnityEngine.WaitForSeconds(0.5f));

        // set data
        var request = new RegisterUserRequest();

        request.captchaToken = "";
        request.clientId     = ConfigController.ApplicationSettings.id;

        // send the command
        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <RegisterUser, RegisterUserRequest> (ConfigController.ApplicationSettings.id, request));

        // await response
        yield return(new UnityEngine.WaitForSeconds(0.5f));

        var login = response.GetAs <RegisterUserResponse> ();

        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <Coflnet.LoginUser, LoginParams> (
                ConfigController.ApplicationSettings.id,
                new LoginParams()
        {
            id     = login.id,
            secret = login.secret
        }));

        yield return(new WaitForSeconds(0.5f));

        // register second user
        var receiverUser = CoflnetUser.Generate(ConfigController.ApplicationSettings.id);

        receiverUser.GetCommandController().OverwriteCommand <ChatMessageCommand> ();

        //register the command
        (new CoflnetUser()).GetCommandController().OverwriteCommand <TestCommandWithPermission> ();
        //tell the client what user we are
        ConfigController.ActiveUserId = login.id;
        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <ChatMessageCommand, string> (receiverUser.Id, "hi"));

        yield return(new WaitForSeconds(0.5f));

        // message is saved
        Assert.IsTrue(MessagePersistence.ServerInstance.GetMessagesFor(receiverUser.Id).ToList().Any());

        // connect with the receiver
        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <Coflnet.LoginUser, LoginParams> (
                ConfigController.ApplicationSettings.id,
                new LoginParams()
        {
            id     = receiverUser.Id,
            secret = receiverUser.Secret
        }));

        yield return(new WaitForSeconds(0.5f));

        // tell the Client socket the identity
        ConfigController.ActiveUserId = receiverUser.Id;

        ClientSocket.Instance.SendCommand(
            CommandData.CreateCommandData <Coflnet.ReceiveableResource.GetMessages, int> (receiverUser.Id, 0));

        yield return(new WaitForSeconds(0.5f));

        Logger.Log(response.type);
        // message is delivered
        Assert.AreEqual(response.GetAs <string> (), "hi");

        // message is deleted
        Assert.IsFalse(MessagePersistence.ServerInstance.GetMessagesFor(receiverUser.Id).ToList().Any());

        // clean up
        ServerCore.Stop();
    }