public static void SendSelectServerRefusedMessage(AuthClient client, short worldId, ServerConnectionErrorEnum reason) { client.Send(new SelectedServerRefusedMessage(worldId, (sbyte)reason, (sbyte)ServerStatusEnum.STATUS_UNKNOWN)); }
public static void SendSelectServerRefusedMessage(AuthClient client, WorldServer world, ServerConnectionErrorEnum reason) { client.Send(new SelectedServerRefusedMessage((short)world.Id, (sbyte)reason, (sbyte)world.Status)); }