Esempio n. 1
0
    private void Start()
    {
        _loadingScreen.ShowConnectingMessage();
        GameUIManager.gameObject.SetActive(false);
        ServerCommandHandlers.Init();

        /*InitMap(new Vector2(5, 5));
         * Teams["Team A"] = new Team(GameManager.Instance.Teams.Count, "Team A");
         * Teams["Team B"] = new Team(GameManager.Instance.Teams.Count, "Team B");
         * Teams["Team C"] = new Team(GameManager.Instance.Teams.Count, "Team C");
         * Teams["Team D"] = new Team(GameManager.Instance.Teams.Count, "Team D");
         * AddPlayer(0, "Team A", 1, new Vector2(0, 0), (Player.Orientation.Left));
         * Players[0].Level = 4;*/
    }
Esempio n. 2
0
 private void Update()
 {
     if (_gameInterrupted)
     {
         GoBackToMenu();
     }
     if (_gameEnded && Time.time > _gameEndTime + _endScreenDuration)
     {
         GoBackToMenu();
     }
     else
     {
         ServerCommandHandlers.zappy_sync_poll();
     }
 }