Esempio n. 1
0
        public void SocketErrorShouldCleanup()
        {
            var sockets = SocketTestTools.CreateConnection();
            var sut     = new ServerClientContext(new BufferSlice(65535));
            var service = Substitute.For <INetworkService>();

            sut.Assign(sockets.Server, service);
            bool isDisconnected = false;

            sut.Disconnected += (sender, args) => isDisconnected = true;

            sockets.Client.Dispose();
            Thread.Sleep(100);

            isDisconnected.Should()
            .BeTrue("The receive callback should have triggered a disconnect and also cleaned up");
            sut.GetType().GetField("_socket", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(sut).Should().BeNull("Since cleanup should have been made.");
        }
Esempio n. 2
0
        public void ServerDisconnectThenSend()
        {
            var sockets = SocketTestTools.CreateConnection();
            var sut     = new ServerClientContext(new BufferSlice(65535));
            var service = Substitute.For <INetworkService>();

            sut.Assign(sockets.Server, service);
            bool isDisconnected = false;

            sut.Disconnected += (sender, args) => isDisconnected = true;

            sockets.Server.Shutdown(SocketShutdown.Both);
            sut.Send(new BufferSlice(10), 10);
            Thread.Sleep(100);

            isDisconnected.Should()
            .BeFalse("The receive callback should have triggered a disconnect and also cleaned up");
            var socket = (Socket)sut.GetType().GetField("_socket", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(sut);

            socket.Should().BeNull("Should cleanup from the receive event not have been made.");
        }