Esempio n. 1
0
        public bool AddNewConnection(ServerClientConnection conn)
        {
            Monitor.Enter(newConnections);

            try
            {
                newConnections.Add(conn);
                return true;
            }
            finally
            {
                Monitor.Exit(newConnections);
            }
        }
Esempio n. 2
0
        protected void threadMain()
        {
            while (true)
            {
                Socket newClientSocket = null;

                try
                {
                    newClientSocket = serverSocket.Accept();

                    Logger.LogProgress(LogSource.Listener, "Accepted connection from IP: " +
                        (newClientSocket.RemoteEndPoint as IPEndPoint).Address + ", Port: " +
                        (newClientSocket.RemoteEndPoint as IPEndPoint).Port);
                }
                catch (Exception ex)
                {
                    Logger.LogError(LogSource.Listener, "Failed to accept connection.", ex);
                    continue;
                }

                try
                {
                    // Creating a new connection
                    ServerClientConnection conn =
                        new ServerClientConnection(newClientSocket, serverConfiguration.ConnectionReadBufferSize);
                    conn.Logger = Logger;
                    conn.LogNormalOperation = serverConfiguration.LogNormalOperation;

                    // Creating a new player
                    PlayerCharacter pc = new PlayerCharacter(conn);

                    // Adding a new connection
                    serverCommunicationManager.AddNewConnection(conn);

                    // Adding a new player
                    serverWorldSimulation.AddNewPlayer(pc);
                }
                catch (Exception ex)
                {
                    Logger.LogError(LogSource.Listener, "Failed to add new connection or player", ex);
                }

            }
        }