Esempio n. 1
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 public static string Main1(string u)
 {
     string ss="";
      ServerClient s = new ServerClient();
        ss= Convert.ToString(s.DoQuery(u, true));
        return ss;
 }
Esempio n. 2
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        internal void Connect(string addressString)
        {
            System.ServiceModel.BasicHttpBinding binding = new System.ServiceModel.BasicHttpBinding("BasicHttpBinding_Server");
            System.ServiceModel.EndpointAddress address = new System.ServiceModel.EndpointAddress(Config.ServerBaseAddress(addressString));
            client = new ServerClient(binding, address);

            LoadRemoteShares();
        }
Esempio n. 3
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 public static void AddClient(ServerClient client)
 {
     lock (m_servers.SyncRoot)
     {
         if (m_servers.Contains(client)) return;
         m_servers.Add(client, client);
     }
 }
Esempio n. 4
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 public static void RemoveClient(ServerClient client)
 {
     lock (m_servers.SyncRoot)
     {
         if (m_servers.Contains(client) == false) return;
         m_servers.Remove(client);
     }
 }
Esempio n. 5
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 public ProxyRoom(int roomId, int orientRoomId, IGamePlayer[] players, ServerClient client)
 {
     m_roomId = roomId;
     m_orientRoomId = orientRoomId;
     m_players = new List<IGamePlayer>();
     m_players.AddRange(players);
     m_client = client;
        // GetBaseProperty();
 }
Esempio n. 6
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 public static ServerClient[] GetAllClient()
 {
     ServerClient[] list = null;
     lock (m_servers.SyncRoot)
     {
         list = new ServerClient[m_servers.Count];
         m_servers.Keys.CopyTo(list, 0);
     }
     return list;
 }
Esempio n. 7
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        private static void Main(string[] args)
        {
            var serverClient = new ServerClient();
            serverClient.Connect();
            var chatClient = serverClient.GetChatClient();
            var message = chatClient.Echo("I am so damn good!");
            serverClient.Disconnect();

            Console.WriteLine("Connection was successful!");
            Console.WriteLine("Server returned: {0}", message);
            Console.ReadLine();
        }
Esempio n. 8
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 public void Run()
 {
     while (true)
     {
         Socket socket = Listener.AcceptSocket();
         lock (this)
         {
             ServerClient client = new ServerClient(socket, this);
             client.OnConnect();
             client.Run();
             Clients.Add(client);
         }
     }
 }
Esempio n. 9
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 public ProxyPlayer(ServerClient client, PlayerInfo character, ItemTemplateInfo currentWeapon, ItemInfo secondweapon, double baseAttack, double baseDefence, double baseAglilty, double baseBoold, double gprate, double offerrate, double rate, List<BufferInfo> infos, int serverid)
 {
     m_client = client;
     m_character = character;
     m_baseAttack = baseAttack;
     m_baseDefence = baseDefence;
     m_baseAglilty = baseAglilty;
     m_baseBlood = baseBoold;
     m_currentWeapon = currentWeapon;
     m_secondWeapon = secondweapon;
     m_equipEffect = new List<int>();
     GPRate = gprate;
     OfferRate = offerrate;
     Rate = rate;
     Buffers = infos;
     m_serverid = serverid;
 }
Esempio n. 10
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		public RemoteBulkInsertOperation(BulkInsertOptions options, ServerClient client)
		{
			this.client = client;
			items = new BlockingCollection<RavenJObject>(options.BatchSize*8);
			string requestUrl = "/bulkInsert?";
			if (options.CheckForUpdates)
				requestUrl += "checkForUpdates=true";
			if (options.CheckReferencesInIndexes)
				requestUrl += "&checkReferencesInIndexes=true";

			// this will force the HTTP layer to authenticate, meaning that our next request won't have to
			HttpJsonRequest req = client.CreateRequest("POST", requestUrl + "&no-op=for-auth-only",
			                                           disableRequestCompression: true);
			req.ExecuteRequest();


			httpJsonRequest = client.CreateRequest("POST", requestUrl, disableRequestCompression: true);
			// the request may take a long time to process, so we need to set a large timeout value
			httpJsonRequest.Timeout = TimeSpan.FromHours(6); 
			nextTask = httpJsonRequest.GetRawRequestStream()
			                          .ContinueWith(task =>
			                          {
				                          Stream requestStream = task.Result;
				                          while (true)
				                          {
					                          var batch = new List<RavenJObject>();
					                          RavenJObject item;
					                          while (items.TryTake(out item, 200))
					                          {
						                          if (item == null) // marker
						                          {
							                          FlushBatch(requestStream, batch);
							                          return;
						                          }
						                          batch.Add(item);
						                          if (batch.Count >= options.BatchSize)
							                          break;
					                          }
					                          FlushBatch(requestStream, batch);
				                          }
			                          });
		}
Esempio n. 11
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    private void OnIncomingData(ServerClient c, string data)
    {
        Debug.Log("Server: " + data);
        string[] aData = data.Split('|');

        switch (aData[0])
        {
        case "Username":
            c.clientName = aData[1];
            c.isHost     = (aData[2] == "0") ? false : true;
            BroadCast("UserDisconnected |" + c.clientName, clients);
            break;

        case "Spawn":
            BroadCast2("HostHasSpawned |" + aData[0] + CL.returnCharID("Ragna"));
            BroadCast2("ClientHasSpawned |" + aData[1] + CL.returnCharID("Jin"));
            break;

        case "Move":
            // BroadCast("PlayerIsMovin |");
            break;
        }
    }
Esempio n. 12
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        public async Task <IActionResult> LoginAsync(String emailAddress, String password)
        {
            if (emailAddress == null || password == null)
            {
                ViewBag.Message = "All fields are required, please try again!";
                return(View("LoginPage"));
            }
            else
            {
                var       baseUri      = new Uri(urlString);
                var       serverClient = new ServerClient(urlString);
                LoginInfo loginInfo    = new LoginInfo(emailAddress, password);
                login_user = await serverClient.LoginAsync(loginInfo);

                String pwd      = login_user.pwd;
                String userName = login_user.userName;
                int    userID   = login_user.userID;
                double balance  = login_user.balance;

                if (pwd.Equals("noExist"))
                {
                    return(RegisterPage());
                }
                else if (pwd.Equals("wrong"))
                {
                    return(WrongPwd());
                }
                else
                {
                    String record_login = "******";
                    Log    log_login    = new Log(login_user.userID, record_login);
                    await serverClient.RecordLog(log_login);

                    return(await AfterLoginAsync());
                }
            }
        }
Esempio n. 13
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        /// <summary>
        /// Remove a ServerClient object from a Channel's subscriber list.
        /// </summary>
        /// <param name="channel">The Channel from which the Client should be removed.</param>
        /// <param name="clientGuid">The GUID of the ServerClient that should be removed from the channel.</param>
        /// <returns>Boolean indicating success or failure.</returns>
        public bool RemoveChannelSubscriber(Channel channel, string clientGuid)
        {
            if (channel == null)
            {
                return(false);
            }
            if (String.IsNullOrEmpty(clientGuid))
            {
                return(false);
            }

            lock (_ChannelsLock)
            {
                Channel curr = _Channels.FirstOrDefault(c => c.Value.ChannelGUID.ToLower().Equals(channel.ChannelGUID.ToLower())).Value;
                if (curr == null || curr == default(Channel))
                {
                    return(false);
                }

                ServerClient sc = curr.Subscribers.FirstOrDefault(m => m.ClientGUID.ToLower().Equals(clientGuid.ToLower()));
                if (sc == null || sc == default(ServerClient))
                {
                    return(false);
                }

                if (curr.Subscribers != null && curr.Subscribers.Count > 0)
                {
                    List <ServerClient> updated = curr.Subscribers.Where(m => !m.ClientGUID.ToLower().Equals(clientGuid.ToLower())).ToList();
                    curr.Subscribers = updated;
                    _Channels.Remove(curr.ChannelGUID);
                    _Channels.Add(curr.ChannelGUID, curr);
                    return(true);
                }

                return(false);
            }
        }
Esempio n. 14
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        /// <summary>
        /// Adds a ServerClient object to a Channel as a subscriber.
        /// </summary>
        /// <param name="channel">The Channel.</param>
        /// <param name="client">The ServerClient.</param>
        /// <returns>Boolean indicating success or failure.</returns>
        public bool AddChannelSubscriber(Channel channel, ServerClient client)
        {
            if (channel == null)
            {
                return(false);
            }
            if (client == null)
            {
                return(false);
            }

            lock (_ChannelsLock)
            {
                Channel curr = _Channels.FirstOrDefault(c => c.Value.ChannelGUID.ToLower().Equals(channel.ChannelGUID.ToLower())).Value;
                if (curr == null || curr == default(Channel))
                {
                    return(false);
                }

                ServerClient sc = curr.Subscribers.FirstOrDefault(m => m.ClientGUID.ToLower().Equals(client.ClientGUID.ToLower()));
                if (sc == null || sc == default(ServerClient))
                {
                    curr.Subscribers.Add(client);
                    _Channels.Remove(curr.ChannelGUID);
                    _Channels.Add(curr.ChannelGUID, curr);
                }
                else
                {
                    curr.Subscribers.Remove(sc);
                    curr.Subscribers.Add(client);
                    _Channels.Remove(curr.ChannelGUID);
                    _Channels.Add(curr.ChannelGUID, curr);
                }
            }

            return(true);
        }
Esempio n. 15
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    /* Function that Reads from the Client */
    private void OnIncomingData(ServerClient c, string data)
    {
        //Debug for incoming data (server)
        Debug.Log("Server: " + data);

        /* Process Data */
        //Debug.Log(c.clientName +" : " +data); //debug place holder
        //Debug.Log("Data: " + data);

        string[] aData = data.Split('|');

        switch (aData[0])
        {
        case "CWHO":
            c.clientName = aData[1];
            c.isHost     = (aData[2] == "0") ? false : true; //tells server which client is host or not; 3rd index of aData is host value
            Broadcast("SCNN|" + c.clientName, clients);
            break;

        //case "CMOV":
        //    if (aData[2] == "1")
        //    Broadcast("SMOV|" + aData[1] +"|" +aData[2], clients);
        //    break;

        case "P1":
            Broadcast("SMOV|" + aData[1], clients[1]);
            break;

        case "P2":
            Broadcast("SMOV|" + aData[1], clients[0]);
            break;

        case "CJUMP":
            Broadcast("SJUMP", clients);
            break;
        }
    }
Esempio n. 16
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        void hilo(object t)
        {
            var token = (CancellationToken)t;

            while (!token.IsCancellationRequested)
            {
                if (!conectado)
                {
                    try
                    {
                        var ip      = Configuracion.GetConfiguracion("IpServidor");
                        var puerto  = Configuracion.GetConfiguracion("PuertoServidor");
                        var retorno = new ServerClient(ip, int.Parse(puerto));
                        sesion.Server              = retorno;
                        sesion.Server.Connect     += server_Connect;
                        sesion.Server.Disconnect  += server_Disconnect;
                        sesion.Server.DBRespuesta += server_DBRespuesta;

                        var msg = new MsgConexion()
                        {
                            From    = guid.ToString(),
                            Mensaje = "conectar",
                            Fecha   = DateTime.Now
                        };
                        msg.To.Add(guid.ToString());

                        sesion.Server.SendToServer(msg);
                        break;
                    }
                    catch (Exception ex)
                    {
                    }
                }

                Thread.Sleep(5000);
            }
        }
Esempio n. 17
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        private static void SyncDisks()
        {
            _computer = JsonLocalDatabase.Instance.Computer;
            //var disks = _computer.Disks.Where(d => !d.Synced).Select(d => d.ToResourceModel(_computer.ComputerId)).ToList();
            var disks = _computer.Disks;

            if (disks.All(d => d.Synced))
            {
                return;
            }
            LocalLogger.Log($"Syncing {disks.Count}.");
            var client   = new ServerClient();
            var response = client.PostToServer(Settings.ApiUrl, "api/Disks", disks.Select(d => d.ToResourceModel(_computer.ComputerId)).ToList(), _jsonWebToken);

            //LocalLogger.Log(response);
            if (!response.IsSuccessStatusCode)
            {
                return;
            }
            var returnDisks = response.Content.ReadAsAsync <List <DiskResource> >().Result.Select(d => d.ToLocal()).ToList();

            _computer.Disks = returnDisks;
            JsonLocalDatabase.Instance.Computer = _computer;
        }
    private void OnConnection(int conId)
    {
        // Add the player to a list. When a player joins the
        // server, tell them their ID and request their name.
        // And send the name of all the other players.

        ServerClient c = new ServerClient();

        c.connectionId = conId;
        c.playerName   = "TEMP";
        clients.Add(c);

        string msg = "ASKNAME|" + conId + '|';

        foreach (ServerClient sc in clients)
        {
            msg += sc.playerName + '%' + sc.connectionId + '|';
        }

        msg = msg.Trim('|');

        // ASKNAME|3|DAVE%1|BOB%2|TEMP%3
        Send(msg, reliableChannel, conId);
    }
Esempio n. 19
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    // Callback method for listening for tcp clients
    void AcceptTcpClient(IAsyncResult result)
    {
        // Get the listener
        TcpListener listener = (TcpListener)result.AsyncState;

        string allUsers = "";

        // Loop through all currrently connected clients
        foreach (ServerClient i in clients)
        {
            // Append with client name
            allUsers += i.clientName + '|';
        }

        // Get the connected clien from the listener
        ServerClient connectedClient = new ServerClient(listener.EndAcceptTcpClient(result));

        // Add newly connected client to the list
        clients.Add(connectedClient);
        // Continue lsitening for more clients
        StartListening();
        // Broadcast to all clients that there is a newly connected client
        Broadcast("SWHO|" + allUsers, connectedClient);
    }
Esempio n. 20
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    private void OnConnection(int cnnID)
    {
        // add him to a list
        ServerClient c = new ServerClient();

        c.connectionID = cnnID;
        c.PlayerName   = "TEMP";
        clients.Add(c);

        // when the player joins the server, tell him his ID
        // request his name and send the name of all the other players

        string msg = "ASKNAME|" + cnnID + "|";

        foreach (ServerClient sc in clients)
        {
            msg += sc.PlayerName + '%' + sc.connectionID + '|';
        }

        msg = msg.Trim('|');

        // ASKNAME|3|DAVE%1|MICH%2
        Send(msg, reliableChannelID, cnnID);
    }
Esempio n. 21
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    private void OnConnection(int cnnId)
    {
        //Add too a list
        ServerClient c = new ServerClient();

        c.connectionId = cnnId;
        c.playerName   = "TEMP";

        clients.Add(c);
        //Notify them of their Id
        //Request name and send the name of all the other players
        string msg = "ASKNAME|" + cnnId + "|";

        foreach (ServerClient sc in clients)
        {
            msg += sc.playerName + "%" + sc.connectionId + "|";
        }

        msg = msg.Trim('|');


        //ASKNAME|3|DAVE%1|MICHAEL%2|TEMP%3
        Send(msg, reliableChannel, cnnId);
    }
Esempio n. 22
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    private void AcceptTcpClient(IAsyncResult ar)
    {
        TcpListener listener = (TcpListener)ar.AsyncState;

        string allUsers = "";

        foreach (ServerClient i in clients)
        {
            allUsers += i.clientName + '|';
        }

        try
        {
            ServerClient sc = new ServerClient(listener.EndAcceptTcpClient(ar));
            clients.Add(sc);

            StartListening();
            Broadcast("Server:WhoIsThere|" + allUsers, clients[clients.Count - 1]);
        }
        catch (Exception e)
        {
            Debug.Log("Server AcceptTcpClient error: " + e.Message);
        }
    }
Esempio n. 23
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    private void AcceptTcpClient(IAsyncResult ar)
    {
        TcpListener listener = (TcpListener)ar.AsyncState;

        if (listener == server)
        {
            //Debug.Log("this listener is the server");
            //Debug.Log("now player's index is " + _GameManager.Instance.PlayerIndex);
        }
        else
        {
            Debug.Log("this Listener is not the server");
        }

        string       UniqueId = System.Guid.NewGuid().ToString();
        ServerClient sc       = new ServerClient(listener.EndAcceptTcpClient(ar), UniqueId);

        clients.Add(sc);

        BroadCast("SWho|" + UniqueId, sc);//clients[clients.Count -1]可以替换为sc
        //BroadCast("SNUM|" + clients.Count.ToString(), clients);//同步目前连着的人的总数
        SynchronizePlayer();
        StartListening();
    }
Esempio n. 24
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    private void OnConnection(int cnnId)
    {
        //Add him to a list
        ServerClient c = new ServerClient();

        c.connectionId = cnnId;
        c.playerName   = "TEMP";
        clients.Add(c);

        //When the player joins give him a id

        //Request his name
        string msg = "ASKNAME|" + cnnId + "|";

        //Also send the name of all the other players
        foreach (ServerClient sc in clients)
        {
            msg += sc.playerName + '%' + sc.connectionId + '|';
        }
        //trimming the last pipe
        msg = msg.Trim('|');
        //Now to send the message
        Send(msg, reliableChannel, cnnId);
    }
Esempio n. 25
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        public void OnSocketListenerMessageReceiveConnectEx(ServerClient client, ServiceDesc desc)
        {
            var clientId    = desc.ClientId;
            var characterId = desc.CharacterId;

            //ClientRouting server;
            if (desc.ServiceType == 2)
            {
//连接的是Gate
                var gateGuid = (int)clientId;
                client.UserData = gateGuid;
                GateProxy gateProxy;
                if (mGates.TryGetValue(gateGuid, out gateProxy))
                {
                    gateProxy.Gate = client;
                }
                else
                {
                    mGates[gateGuid] = new GateProxy {
                        Gate = client
                    };
                }
            }
        }
Esempio n. 26
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    private void OnConnection(int cnnId)
    {
        // add them to a list
        ServerClient c = new ServerClient();

        c.connectionId = cnnId;
        c.playerName   = "TEMP";
        clients.Add(c);


        //when player joins server, tell them the ID
        //request name and send name of all other players
        string msg = "ASKNAME|" + cnnId + "|";

        foreach (ServerClient sc in clients)
        {
            msg += sc.playerName + '%' + sc.connectionId + '|';
        }

        msg = msg.Trim('|');

        // ASKNAME|3|DAVE%1|MICHHAEL%2|TEMP%3
        Send(msg, reliableChannel, cnnId);
    }
        private void OnSelectPeriodDeleteButtonClicked(object sender, RoutedEventArgs e)
        {
            SelectPeriodSelectWindow window = new SelectPeriodSelectWindow((start, end) => {
                MessageBoxResult result = MessageBox.Show("선택한 기간에 포함된 강의도 삭제 할까요?\n(강의가 삭제되면 선택되지 않았던 기간에서도 삭제 됩니다)", "기간 삭제 확인", MessageBoxButton.YesNoCancel, MessageBoxImage.Question);
                if (result == MessageBoxResult.Cancel)
                {
                    MessageBox.Show("취소되었습니다", "삭제 취소", MessageBoxButton.OK, MessageBoxImage.Information);
                }
                else
                {
                    try {
                        ServerClient.getInstance().reservationDeletePeriod(start, end, result == MessageBoxResult.Yes);
                        MessageBox.Show("삭제에 성공 했습니다.", "", MessageBoxButton.OK, MessageBoxImage.Information);
                        refresh();
                    } catch (ServerResult ex) {
                        MessageBox.Show("알 수 없는 오류로 삭제에 실패 했습니다.", "", MessageBoxButton.OK, MessageBoxImage.Error);
                    }
                    refresh();
                }
            });

            window.ShowInTaskbar = false;
            window.ShowDialog();
        }
		public RemoteBulkInsertOperation(BulkInsertOptions options, ServerClient client)
		{
			this.options = options;
			this.client = client;
			items = new BlockingCollection<RavenJObject>(options.BatchSize*8);
			string requestUrl = "/bulkInsert?";
			if (options.CheckForUpdates)
				requestUrl += "checkForUpdates=true";
			if (options.CheckReferencesInIndexes)
				requestUrl += "&checkReferencesInIndexes=true";

			var expect100Continue = client.Expect100Continue();

			// this will force the HTTP layer to authenticate, meaning that our next request won't have to
			HttpJsonRequest req = client.CreateRequest("POST", requestUrl + "&op=generate-single-use-auth-token",
														disableRequestCompression: true);
			var token = req.ReadResponseJson();


			httpJsonRequest = client.CreateRequest("POST", requestUrl, disableRequestCompression: true);
			// the request may take a long time to process, so we need to set a large timeout value
			httpJsonRequest.PrepareForLongRequest();
			httpJsonRequest.AddOperationHeader("Single-Use-Auth-Token", token.Value<string>("Token"));
			nextTask = httpJsonRequest.GetRawRequestStream()
			                          .ContinueWith(task =>
			                          {
				                          try
				                          {
					                          expect100Continue.Dispose();
				                          }
				                          catch (Exception)
				                          {
				                          }
										  WriteQueueToServer(task);
			                          });
		}
Esempio n. 29
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    //Чтение с сервера
    private void OnIncomingData(ServerClient c, string data)
    {
        Debug.Log("Server:" + data);
        string[] aData = data.Split('|');

        switch (aData [0])
        {
        case "CWHO":
            c.clientName = aData [1];
            c.isHost     = (aData [2] == "0") ? false : true;
            Broadcast("SCNN|" + c.clientName, clients);
            break;

        case "CMOV":
            Broadcast("SMOV|" + aData[1] + "|" + aData[2] + "|" + aData[3] + "|" + aData[4], clients);
            break;



        case "CMSG":
            Broadcast("SMSG|" + c.clientName + " : " + aData[1], clients);
            break;
        }
    }
Esempio n. 30
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        //leer y enviar datos en el menu principal
        private async Task ReadAsync(ServerClient clients)
        {
            if (clients?.tcp == null)
            {
                return;
            }

            _manualReset.WaitOne();
            if (!clients.GetisInGame())
            {
                NetworkStream networkStream = clients.tcp.GetStream();

                if (networkStream.DataAvailable)
                {
                    StreamReader streamReader = new StreamReader(networkStream, true);
                    string       data         = await streamReader.ReadLineAsync();

                    if (data != null)
                    {
                        await OnIncomingDataAsync(clients, data);
                    }
                }
            }
        }
Esempio n. 31
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    private void OnIncomingData(ServerClient c, string data)   // server read - parse incoming data
    {
        print("Server: " + data);

        string[] aData = data.Split('|');

        // parse first parameter
        switch (aData[0])
        {
        case "CWHO":
            c.clientName = aData[1];
            c.isHost     = (aData[2] == "0") ? false : true;
            Broadcast("SCNN|" + c.clientName + "|" + GameManager.Instance.numPlayers.ToString(), clients);      // tell all users a new users has just connected
            break;

        case "CMOV":
            Broadcast(data, clients);
            break;

        case "CTRB":
            Broadcast(data, clients);
            break;
        }
    }
Esempio n. 32
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        private void OnFrame(ServerClient channel, MessageFrame frame)
        {
            if (frame.SequenceNumber == 65535)
            {
                _batchCounter++;
                Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " " + (_batchCounter * 65535) + " messages.");
            }

            if (frame.Payload != null)
            {
                if (frame.Payload.ToString()[0] == 'm')
                {
                    Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " done");
                    var buffer = Encoding.ASCII.GetBytes("completed");
                    channel.Send(new MessageFrame(buffer));
                }
            }
            else if (frame.PayloadBuffer.Array[1] == 'm')
            {
                Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " done");
                var buffer = Encoding.ASCII.GetBytes("completed");
                channel.Send(new MessageFrame(buffer));
            }
        }
Esempio n. 33
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        public override void Execute(ServerClient client, string[] args)
        {
            if (client.Account == null || !client.Account.Role.Equals("admin"))
            {
                client.SendMessage("§2That command is admin only!");
                return;
            }

            if (args.Length != 1)
            {
                SendUsage(client);
                return;
            }

            string username = args[0];

            if (ClientRepository.Instance.Find(username) == null)
            {
                client.SendMessage("§2No client found with that username.");
                return;
            }
            ClientRepository.Instance.Find(username).Disconnect("§2Kicked from server.");
            client.SendMessage("§4" + username + " was kicked from the server.");
        }
Esempio n. 34
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 private void OnIncomingData(ServerClient c, string data)
 {
     /*
      * if (data.Contains("&NAME"))
      * {
      *  c.clientName = data.Split('|')[1];
      *  Broadcast(c.clientName + " has connected", clients);
      *  Broadcast("Clients connected>>>" + clients.Count.ToString(), clients);
      *
      *  return;
      * }
      * //&STARTGAME|
      * if (data == "&STARTGAME")
      * {
      *  Broadcast("START", clients);
      *  return;
      * }
      * Debug.Log(c.clientName + " sent: " + data);
      * //Broadcast("<b>"+c.clientName + ": </b>"+data, clients);
      * Broadcast(c.clientName + ": " + data, clients);
      */
     Debug.Log(c.clientName + " sent: " + data);
     CommandReader.instance.ServerReadCommand(this, c, data);
 }
Esempio n. 35
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        //-----------------------------------------------------SocketListener------------------------
        //客户端链接进来时
        private void OnSocketListenerConnectedEx(ServerClient sender)
        {
            int i = 0;

            if (BlackList.TryGetValue(((IPEndPoint)sender.RemoteEndPoint).Address, out i))
            {
                //sender.SendMessage(new ServiceDesc{Type = (byte)MessageType.DROP, ClientId = 30});
                sender.Disconnect();
                return;
            }

            sender.MessageReceived += OnSocketListenerMessageReceivedEx;
            var clientId = GetUniqueClientId((uint)mId, sender.ClientId);
            //Logger.Fatal("Gate Connect ------ 1---{0} -- {1}", DateTime.Now.ToBinary(), clientId);
            var characterInfo = new CharacterInfoEx();

            characterInfo.mState   = GateClientState.NotAuthorized;
            characterInfo.ClientId = clientId;

            Logger.Info("Client: " + clientId + " connected.");

            sender.UserData = characterInfo;
            mFromClientId2Client.AddOrUpdate(characterInfo.ClientId, sender, (l, arg2) => sender);
        }
Esempio n. 36
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    private void OnMyPosition(int connID, string[] splitData)
    {
        // Check if the split data size is greater than 2
        if (splitData.Length > 2)
        {
            // Parse the data from split data
            float posX = float.Parse(splitData[1]);
            float posY = float.Parse(splitData[2]);
            float velX = float.Parse(splitData[3]);
            float velY = float.Parse(splitData[4]);
            float rotZ = float.Parse(splitData[5]);
            float rotW = float.Parse(splitData[6]);

            // Find the server client
            ServerClient sc = clients.Find(c => c.connectionID == connID);

            // If we have data, then the player is alive
            sc.isAlive = true;

            // Update the position, velocity, and rotation we have stored
            sc.playerPosition = new Vector2(posX, posY);
            sc.playerVelocity = new Vector2(velX, velY);
            sc.playerRotation = new Quaternion(0, 0, rotZ, rotW);
        }
        // Otherwise, the player has no avatar, set position, velocity and rotation to null
        else
        {
            // Find the server client
            ServerClient sc = clients.Find(c => c.connectionID == connID);

            // If we don't have data, then the player is not alive
            sc.isAlive = false;

            // Don't update positions, no need
        }
    }
Esempio n. 37
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    private void RegisterClient(ClientJoinEvent e)
    {
        ServerClient client = new ServerClient(e.Client, e.User.ID);

        BroadCast(new Packet(Packet.Target.SERVER, Packet.Target.ALL, Packet.Type.REGISTER_CLIENT, e.User));


        Send(client, new Packet(Packet.Target.SERVER, Packet.Target.ACCESS_REQUESTER, Packet.Type.OK, new byte[2] {
            2, e.User.ID
        }), true);


        client.Tcp.ReceiveBufferSize = 500;
        client.Tcp.SendBufferSize    = 500;

        clients.Add(client.ID, client);


        Thread thread = new Thread(() => ClientInComingPacket(client));

        thread.Start();

        packetReceiveThread.Add(thread);
    }
Esempio n. 38
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    private void OnConnection(int cnnId)
    {
        //Añadir a la lista
        ServerClient c = new ServerClient();

        c.connectionId = cnnId;
        c.playerName   = "TEMP";
        clients.Add(c);

        //Despues de añadir el cliente al servidor
        //mandamos un cliente a los clientes
        string msg = "ASKNAME|" + cnnId + "|";

        foreach (ServerClient sc in clients)
        {
            msg += sc.playerName + "%" + sc.connectionId + '|';
        }

        msg = msg.Trim('|');
        ToLog("Sent to all clients -> " + msg);
        msg += "|" + Player1Balls + "|" + Player2Balls;

        Send(msg, reliableChannel, cnnId);
    }
Esempio n. 39
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    private void OnConnection(int connectionId)
    {
        // Add user to a list
        ServerClient client = new ServerClient();

        client.connectionId = connectionId;
        client.playerName   = "TEMP";
        clients.Add(client);

        // When the platey joins the server, tell him his id
        // Reequest his name and send the name of all the other players
        string message = "ASKNAME|" + connectionId + "|";

        foreach (var serverClient in clients)
        {
            message += serverClient.connectionId + "%" + serverClient.playerName + "|";
        }

        message = message.Trim('|');

        // Expected message:
        // ASKNAME|3|DAVE%1|LINA%2|TEMP%3
        Send(message, reliableChannel, connectionId);
    }
Esempio n. 40
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        public bool Process(ServerClient client)
        {
            if (client.State != ClientState.Playing)
            {
                return(false);
            }

            Player player = MapLogic.Instance.GetNetPlayer(client);

            if (player == null)
            {
                return(false); // huehue, same as "order error" in a2server.exe, except we just boot them
            }
            MapUnit unit = MapLogic.Instance.GetUnitByTag(Tag);

            // we can't do anything with units that don't belong to our player.
            if (unit.Player != player)
            {
                return(true);
            }

            unit.SetState(new PickupState(unit, X, Y));
            return(true);
        }
Esempio n. 41
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    //Server Read
    private void OnIncomingData(ServerClient c, string data)
    {
        Debug.Log("Server:" + data);
        string[] aData = data.Split('|');

        switch (aData [0])
        {
        //Client WHO?
        // CWHO| clientName| ishost
        case "CWHO":
            c.clientName = aData [1];
            c.isHost     = (aData [2] == "0") ? false : true;
            Broadcast("SCNN|" + c.clientName, clients);
            break;

        case "CFLIP":
            Broadcast("SFLIP|" + aData[1], clients);
            break;

        case "CARDS":
            Broadcast(data, clients);
            break;
        }
    }
Esempio n. 42
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 public ShowCommand(ServerClient client)
 {
     this.client = client;
 }
Esempio n. 43
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 public DisconnectCommand(ServerClient client)
 {
     this.client = client;
 }
Esempio n. 44
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 public PackageSendLib(ServerClient client)
 {
     m_serverClient = client;
 }
Esempio n. 45
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		public Operation(ServerClient serverClient, long id)
		{
			client = serverClient;
			this.id = id;
		}
Esempio n. 46
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 public CreateRoomAction(IGamePlayer[] players,int oriendRoomId,ServerClient client)
 {
     m_players = players;
     m_orientRoomId = oriendRoomId;
     m_client = client;
 }
        public override ChatType OnSay(string Message, ServerClient Client, bool teamChat)
        {
            string userIsInGroup = getUserGroup(Client.XUID);
            string lowMsg = Message.ToLower();
            List<string> allowed_commands = getCommandsAllowedInGroup(userIsInGroup);

            if (!lowMsg.StartsWith("!"))
            {
                if(specialChat && !teamChat && groupHasSpecialSay(userIsInGroup))
                {
                    string formatString = getSpecialChatGroupString(userIsInGroup);
                    ServerSay(string.Format(formatString, getUserGroup(Client.XUID), Client.Name, Message), true);
                    return ChatType.ChatNone;
                }

                return ChatType.ChatContinue;
            }

            if (lowMsg.StartsWith("!getxuid")) //Can't be used in the permission plugin OH THE IRONY (or something?)
            {
                logCommand(Client.XUID, Client.Name, "!getxuid", true, userIsInGroup);
                TellClient(Client.ClientNum, "Your xuid is: \'" + Client.XUID + "\'.", true);
                return ChatType.ChatNone;
            }

            if (lowMsg.StartsWith("!gettype"))
            {
                logCommand(Client.XUID, Client.Name, "!gettype", true, userIsInGroup);
                TellClient(Client.ClientNum, "Your user type is: \'" + userIsInGroup + "\'.", true);
                return ChatType.ChatNone;
            }

            if (lowMsg.StartsWith("!help") || lowMsg.StartsWith("!cmdlist"))
            {
                logCommand(Client.XUID, Client.Name, "!help", true, userIsInGroup);

                string msg = "You can use the following commands^1:^7 ";

                for (int i = 0; i < allowed_commands.Count; i++)
                {
                    if (i == (allowed_commands.Count - 2))
                        msg += allowed_commands[i] + "^1 and^7 ";
                    else if (i == (allowed_commands.Count - 1))
                        msg += allowed_commands[i] + "^1.";
                    else
                        msg += allowed_commands[i] + "^1,^7 ";
                }

                TellClient(Client.ClientNum, msg, true);
                return ChatType.ChatNone;
            }

            if (!checkCommandExist(lowMsg.Split(' ')[0]))
            {
                TellClient(Client.ClientNum, "^1That command doesn't exist.", true);
                return ChatType.ChatNone;
            }

            //if (allowed_commands.Contains(lowMsg.Split(' ')[0]))
            if(canUseCommand(lowMsg.Split(' ')[0], userIsInGroup))
            {
                logCommand(Client.XUID, Client.Name, lowMsg.Split(' ')[0], true, userIsInGroup);
                return ChatType.ChatContinue;
            }
            else
            {
                logCommand(Client.XUID, Client.Name, lowMsg.Split(' ')[0], false, userIsInGroup);
                TellClient(Client.ClientNum, "^1You aren't allowed to use that command!", true);
                return ChatType.ChatNone;
            }
        }
Esempio n. 48
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 public NameCommand(ServerClient client)
 {
     Client = client;
 }
Esempio n. 49
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 public PackageHandlers(ServerClient client)
 {
     m_client = client;
 }
Esempio n. 50
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 public ChatCommand(ServerClient client)
 {
     this.client = client;
 }
Esempio n. 51
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 protected virtual void InitializeInternal()
 {
     ReplicationInformer replicationInformer = new ReplicationInformer(this.Conventions);
       this.databaseCommandsGenerator = (Func<IDatabaseCommands>) (() =>
       {
     ServerClient local_0 = new ServerClient(this.Url, this.Conventions, this.credentials, replicationInformer, this.jsonRequestFactory, DocumentStore.currentSessionId);
     if (string.IsNullOrEmpty(this.DefaultDatabase))
       return (IDatabaseCommands) local_0;
     else
       return local_0.ForDatabase(this.DefaultDatabase);
       });
       this.asyncDatabaseCommandsGenerator = (Func<IAsyncDatabaseCommands>) (() =>
       {
     AsyncServerClient local_0 = new AsyncServerClient(this.Url, this.Conventions, this.credentials, this.jsonRequestFactory, DocumentStore.currentSessionId);
     if (string.IsNullOrEmpty(this.DefaultDatabase))
       return (IAsyncDatabaseCommands) local_0;
     else
       return local_0.ForDatabase(this.DefaultDatabase);
       });
 }
Esempio n. 52
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 public void OnDisconnect(ServerClient client)
 {
     Clients.Remove(client);
 }