Esempio n. 1
0
        public override void OnThink()
        {
            base.OnThink();

            if (ControlMaster != null && m_Path != null && m_Path.Count > 0)
            {
                Vertex v = m_Path[m_Path.Count - 1];
                Mobile m = ControlMaster;

                if (m.NetState != null)
                {
                    if (Math.Abs(v.DistanceTo(m.Location) - v.DistanceTo(Location)) > 10)
                    {
                        Frozen = true;
                    }
                    else
                    {
                        Frozen = false;
                    }

                    if (CurrentWayPoint == null)
                    {
                        CurrentWayPoint = new WayPoint();
                        CurrentWayPoint.MoveToWorld(v.Location, Map);
                    }

                    int dist = v.DistanceTo(Location);

                    if (dist < (v.Teleporter ? 1 : 3) || dist > 100)
                    {
                        m_Path.RemoveAt(m_Path.Count - 1);

                        if (m_Path.Count > 0)
                        {
                            if (CurrentWayPoint == null)
                            {
                                CurrentWayPoint = new WayPoint();
                            }

                            CurrentWayPoint.MoveToWorld(m_Path[m_Path.Count - 1].Location, Map);
                        }
                        else
                        {
                            Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(3), CommandFollow, m);
                            Say(1076051); // We have reached our destination
                            CommandStop(m);
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        public static Dictionary <int, Vertex> FindShops(string town, Point3D location)
        {
            if (town == null || !m_GraphDefinitions.ContainsKey(town))
            {
                return(null);
            }

            List <Vertex>            vertices = m_GraphDefinitions[town];
            Dictionary <int, Vertex> shops    = new Dictionary <int, Vertex>();

            foreach (Vertex v in vertices)
            {
                foreach (int shop in v.Shops)
                {
                    if (shops.ContainsKey(shop))
                    {
                        Vertex d = shops[shop];

                        if (v.DistanceTo(location) < d.DistanceTo(location))
                        {
                            shops[shop] = v;
                        }
                    }
                    else
                    {
                        shops.Add(shop, v);
                    }
                }
            }

            if (shops.Count > 0)
            {
                return(shops);
            }

            return(null);
        }