public override bool Use <T>(T state) { Stat = (Sk.Stat)((object)state); if (!Sk.CanRaise(Player, Stat)) { return(false); } int toConsume = 0; switch (Stat) { case Sk.Stat.Dex: toConsume = Player.RawDex; break; case Sk.Stat.Int: toConsume = Player.RawInt; break; case Sk.Stat.Str: toConsume = Player.RawStr; break; } toConsume *= 1000; if (ConsumeEoC(toConsume)) { Sk.IncreaseStat(Player, Stat, false); return(true); } return(false); }
public override void Undo() { base.Undo(); if (!Sk.CanLower(Player, Stat)) { return; } switch (Stat) { case Sk.Stat.Dex: --Player.RawDex; break; case Sk.Stat.Int: --Player.RawInt; break; case Sk.Stat.Str: --Player.RawStr; break; } }