private void regMobileEvents() { _log += LogServerMobile; _opLog += LogOpMobile; _adminLog += LogAdminMobile; _settings += SettingsUpdateMobile; _playerConnect += PlayerConnectMobile; _playerDisconnect += PlayerDisconnectMobile; _playerChat += PlayerChatMobile; _levelLoad += LevelLoadMobile; _levelUnload += LevelUnloadMobile; _groupSave += GroupChangedMobile; _groupLoad += GroupChangedMobile; Server.s.OnAdmin += _adminLog; Server.s.OnOp += _opLog; Server.s.OnLog += _log; Server.s.OnSettingsUpdate += _settings; Player.PlayerChat += _playerChat; Player.PlayerConnect += _playerConnect; Player.PlayerDisconnect += _playerDisconnect; Level.LevelLoad += _levelLoad; Level.LevelUnload += _levelUnload; Group.OnGroupLoad += _groupLoad; Group.OnGroupSave += _groupSave; }
private void RegEvents() { _logHandler += LogChatDesktop; _onPlayerConnect += PlayerConnect; _onPlayerDisconnect += PlayerDisconnect; _levelUnloaded += LevelUnloadDesktop; _levelLoaded += LevelLoadDesktop; Server.s.OnLog += _logHandler; Player.PlayerConnect += _onPlayerConnect; Player.PlayerDisconnect += _onPlayerDisconnect; Level.LevelLoaded += _levelLoaded; Level.LevelUnload += _levelUnloaded; #if Debug Server.s.Log("Registered Events"); #endif }
public override void LoadEvents() { _logHandler += OnLog; _onPlayerConnect += PlayerConnect; _onPlayerDisconnect += PlayerDisconnect; _levelUnloaded += LevelUnload; _levelLoaded += LevelLoad; Server.s.OnLog += _logHandler; Player.PlayerConnect += _onPlayerConnect; Player.PlayerDisconnect += _onPlayerDisconnect; Level.LevelLoaded += _levelLoaded; Level.LevelUnload += _levelUnloaded; #if Debug Server.s.Log("Registered Events"); #endif }