public static void GiveGilwiremarRewardTo(Mobile m, DialogNPC npc) { Item reward = new Server.Items.Gold(500); //rose.Hue = 37; //rose.Name = "Casanova's Rose"; if (m.AddToBackpack(reward)) { npc.SayTo(m, "Thank you."); m_Received.Add(m); } else { npc.SayTo(m, "I wish I could grant you a reward, but I don't think you could carry its weight..."); } }