Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        ServantAI  servant  = AIParent.GetComponent <ServantAI>();
        WerewolfAI werewolf = AIParent.GetComponent <WerewolfAI>();

        if (collision.CompareTag("Servant") && werewolf != null)
        {
            werewolf.newState     = WerewolfAI.EWerewolfStates.Chasing;
            werewolf.singleTarget = collision.gameObject.transform;
        }
        else if (collision.CompareTag("ManorLord") && werewolf != null)
        {
            werewolf.newState     = WerewolfAI.EWerewolfStates.Chasing;
            werewolf.singleTarget = collision.gameObject.transform;
        }
        else if (collision.CompareTag("Enemy") && servant != null)
        {
            if (servant.hasWolfsbane)
            {
                servant.newState     = ServantAI.EServantStates.PresentingWolfsbane;
                servant.singleTarget = collision.gameObject.transform;
            }
            else if (servant.CurrentState != ServantAI.EServantStates.CreatingWolfsbane || servant.CurrentState != ServantAI.EServantStates.FoundFoodbowl)
            {
                servant.newState = ServantAI.EServantStates.Running;
            }
        }
        else if (collision.CompareTag("Food Bowl") && servant != null)
        {
            servant.newState     = ServantAI.EServantStates.FoundFoodbowl;
            servant.singleTarget = collision.gameObject.transform;
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        ServantAI  servant  = collision.gameObject.GetComponent <ServantAI>();
        WerewolfAI werewolf = collision.gameObject.GetComponent <WerewolfAI>();

        if (collision.CompareTag("Enemy"))
        {
            werewolf.singleTarget = nextLevelTarget;
            werewolf.levelTarget  = nextLevelTarget;
        }
        else if (collision.CompareTag("Servant"))
        {
            servant.singleTarget = nextLevelTarget;
            servant.levelTarget  = nextLevelTarget;
            servant.AnalyzePatrolArray(nextWaypointTargets);
        }
    }
Esempio n. 3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        ServantAI  servant  = collision.gameObject.GetComponent <ServantAI>();
        WerewolfAI werewolf = collision.gameObject.GetComponent <WerewolfAI>();

        if (collision.CompareTag("Servant"))
        {
            if (servant.CurrentState == ServantAI.EServantStates.Running)
            {
                servant.TakeDamage(servant.HP);
            }
        }
        else if (collision.CompareTag("Enemy"))
        {
            if (werewolf.CurrentState != WerewolfAI.EWerewolfStates.Chasing)
            {
                werewolf.TakeDamage(werewolf.HP);
            }
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        ServantAI  servant  = collision.gameObject.GetComponent <ServantAI>();
        WerewolfAI werewolf = collision.gameObject.GetComponent <WerewolfAI>();

        if (collision.CompareTag("Enemy"))
        {
            werewolf.transform.position = teleportPoint.position;
            werewolf.singleTarget       = nextLevelTarget;
            werewolf.levelTarget        = nextLevelTarget;
            collision.gameObject.GetComponent <Rigidbody2D>().velocity = new Vector2(collision.gameObject.GetComponent <Rigidbody2D>().velocity.x * -1, collision.gameObject.GetComponent <Rigidbody2D>().velocity.y);
            collision.gameObject.transform.parent.GetComponent <Room>().NPCs.Remove(collision.gameObject);//sometimes object no exist error
        }
        else if (collision.CompareTag("Servant"))
        {
            servant.transform.position = teleportPoint.position;
            servant.singleTarget       = nextLevelTarget;
            servant.levelTarget        = nextLevelTarget;
            servant.AnalyzePatrolArray(nextWaypointTargets);
            collision.gameObject.GetComponent <Rigidbody2D>().velocity = new Vector2(collision.gameObject.GetComponent <Rigidbody2D>().velocity.x * -1, collision.gameObject.GetComponent <Rigidbody2D>().velocity.y);
            collision.gameObject.transform.parent.GetComponent <Room>().NPCs.Remove(collision.gameObject);//sometimes object no exist error
        }
    }