public void SaveGameButton() { SerializingSystem.SavePlayer(player); PauseMenuUI.SetActive(false); GameIsPaused = false; Time.timeScale = 1f; }
public void LoadGame() { PlayerDataToSave buffer = SerializingSystem.LoadPlayer(); if (buffer != null) { PlayerController.serialization = true; PlayerController.data = buffer; if (buffer.SceneName == "SampleScene") { SceneManager.LoadSceneAsync(buffer.SceneName); } else { SceneManager.LoadSceneAsync("SampleScene"); SceneManager.LoadSceneAsync(buffer.SceneName); } } }