Esempio n. 1
0
    public static PlayerAct Deserealize(SerializedPlayerAct serialized)
    {
        PlayerAct playerAct = new PlayerAct
        {
            Act         = (PlayerAct.ActType)serialized.act,
            PlayerColor = (PlayerColor)serialized.playerColor
        };

        if (playerAct.Act != PlayerAct.ActType.Move)
        {
            return(playerAct);
        }
        playerAct.From = new Cell(serialized.fromVertical, serialized.fromHorizontal);
        playerAct.To   = new Cell(serialized.toVertical, serialized.toHorizontal);
        return(playerAct);
    }
Esempio n. 2
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    public static SerializedPlayerAct Serialize(PlayerAct playerAct)
    {
        SerializedPlayerAct result = new SerializedPlayerAct
        {
            act         = (int)playerAct.Act,
            playerColor = (int)playerAct.PlayerColor
        };

        if (playerAct.Act != PlayerAct.ActType.Move)
        {
            return(result);
        }
        result.fromVertical   = playerAct.From.Vertical;
        result.fromHorizontal = playerAct.From.Horizontal;
        result.toVertical     = playerAct.To.Vertical;
        result.toHorizontal   = playerAct.To.Horizontal;

        return(result);
    }
Esempio n. 3
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    private void CmdAct(SerializedPlayerAct serializedPlayerAct)
    {
        PlayerAct playerAct = SerializedPlayerAct.Deserealize(serializedPlayerAct);

        PlayerActedEvent(playerAct);
    }
Esempio n. 4
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 private void PlayerActed(PlayerAct playerAct)
 {
     playerAct.PlayerColor = playerColor;
     CmdAct(SerializedPlayerAct.Serialize(playerAct));
 }