Esempio n. 1
0
    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    {
        float r = property.FindPropertyRelative("r").floatValue;
        float g = property.FindPropertyRelative("g").floatValue;
        float b = property.FindPropertyRelative("b").floatValue;
        float a = property.FindPropertyRelative("a").floatValue;

        SerializedColor c = new SerializedColor(EditorGUI.ColorField(position, label, new Color(r, g, b, a)));

        property.FindPropertyRelative("r").floatValue = c.GetColor.r;
        property.FindPropertyRelative("g").floatValue = c.GetColor.g;
        property.FindPropertyRelative("b").floatValue = c.GetColor.b;
        property.FindPropertyRelative("a").floatValue = c.GetColor.a;
    }
Esempio n. 2
0
    /// <summary>
    /// start game session
    /// NOTE: ONLY CALLED FROM SERVER
    /// </summary>
    public void StartGame()
    {
        // decide player colors and send to all connected clients
        int count = 0;

        foreach (CredentialToken player in ServerManager.Instance.ConnectedUsers)
        {
            SerializedColor playerColor = new SerializedColor(possibleColors[count]);

            PlayerColors[player] = playerColor;

            count++;
        }

        BinaryFormatter bf = new BinaryFormatter();
        MemoryStream    ms = new MemoryStream();

        bf.Serialize(ms, PlayerColors);

        SetColors setColors = SetColors.Create(Bolt.GlobalTargets.Others);

        setColors.BinaryData = ms.ToArray();

        setColors.Send();

        // = SendConnectedClients.Create(connection);

        //sendClients.BinaryData = ms.ToArray();

        //sendClients.Send();

        SceneChangeToken token = new SceneChangeToken();

        token.Reason    = "StartGame";
        token.SceneTo   = MainGameScene;
        token.SceneFrom = Application.loadedLevelName;

        Debug.Log("Starting game from gamemanager...");

        //Instantiate(EndGameManagerPrefab);
        //Instantiate(GameTypeManagerPrefab);

        BoltNetwork.LoadScene("Game", token);
    }
Esempio n. 3
0
        public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
        {
            SerializedColor sv = new SerializedColor(((Color)value).r, ((Color)value).g, ((Color)value).b, ((Color)value).a);

            JToken.FromObject(JsonConvert.SerializeObject(sv)).WriteTo(writer);
        }
Esempio n. 4
0
        public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
        {
            SerializedColor sc = JsonConvert.DeserializeObject <SerializedColor>(JToken.Load(reader).ToString());

            return(new Color(sc.r, sc.g, sc.b, sc.a));
        }