/// <summary> /// Tsses the sdk init. /// </summary> /// <param name='gameId'> /// game id provided by sdk provider /// </param> public static void TssSdkInit(uint gameId) { SerializeUnity.setInitInfo(gameId); tss_enable_get_report_data(); tss_log_str(TssSdkVersion.GetSdkVersion()); tss_log_str(TssSdtVersion.GetSdtVersion()); }
public static void TssSdkSetUserInfoEx(EENTRYID entryId, string uin, string appId, uint worldId, string roleId ) { if (roleId == null) { roleId = "0"; } SerializeUnity.setUserInfoEx(entryId, uin, appId, worldId, roleId); }
/// <summary> /// Tsses the sdk set game status. /// </summary> /// <param name='gameStatus'> /// back-end or front-end /// </param> public static void TssSdkSetGameStatus(EGAMESTATUS gameStatus) { SerializeUnity.setGameStatus(gameStatus); }