public Level(int levelIndex, SerializableTypes.SerializeColor firstColor, SerializableTypes.SerializeColor secondColor, SerializableTypes.SerializeColor thirdColor, int subLevelPassCount) { this.levelNumber = levelIndex; this.firstColor = firstColor; this.secondColor = secondColor; this.thirdColor = thirdColor; this.subLevelPassCount = subLevelPassCount; levelObjectsData = new List <LevelObjectData>(); }
private void OnGUI() { GUILayout.Label("Sub Level Complete Number", EditorStyles.boldLabel); sublevelCompleteNumber = EditorGUILayout.IntField("Number", sublevelCompleteNumber, EditorStyles.textField); EditorGUILayout.Space(); GUILayout.Label("Level Index", EditorStyles.boldLabel); levelIndex = EditorGUILayout.IntField("Level", levelIndex, EditorStyles.textField); EditorGUILayout.Space(); GUILayout.Label("Level Colors", EditorStyles.boldLabel); firstColor = EditorGUILayout.ColorField("FirstColor(Ground)", firstColor); secondColor = EditorGUILayout.ColorField("SecondColor(Obstacles)", secondColor); thirdColor = EditorGUILayout.ColorField("ThirdColor(Gates & Traps)", thirdColor); EditorGUILayout.Space(); if (GUILayout.Button("Save Level To File")) { Level newLevel = new Level(levelIndex, SerializeColor.fromColor(firstColor), SerializeColor.fromColor(secondColor), SerializeColor.fromColor(thirdColor), sublevelCompleteNumber); newLevel.levelObjectsData.InsertRange(0, findLevelObjects()); newLevel.levelPassCount = levelCompleteNumber; if (newLevel.levelObjectsData.Count <= 0) { errorMessages += "Number of Created Objects Must Be Greater Than Zero"; } try { LevelSerializer.SerializeLevel(newLevel); AssetDatabase.Refresh(); } catch (Exception err) { Debug.LogError("ERROR SAVING FILE"); errorMessages += err.Message; } } if (errorMessages != "") { EditorGUILayout.HelpBox(errorMessages, MessageType.Error); if (GUILayout.Button("Clear")) { errorMessages = ""; } } }
public void SetMaterialColor(SerializeColor color, MaterialType type) { gameMaterials[(int)type].color = color.getColor(); }