Esempio n. 1
0
    void Start()
    {
        Item item = new Item();

        item.amount = 2;
        item.name   = "DItem";



        Item item1 = new Item();

        item1.amount = 2;
        item1.name   = "corn";
        Item item2 = new Item();

        item2.amount = 3;
        item2.name   = "bread";
        Item item3 = new Item();

        item3.amount = 4;
        item3.name   = "tro";
        Item item4 = new Item();

        item4.amount = 2;
        item4.name   = "32";
        Item item5 = new Item();

        item5.amount = 41;
        item5.name   = "fff";
        Inventory inv = new Inventory();

        inv.items    = new Item[1];
        inv.items[0] = item1;
        inv.items2   = new List <Item>();
        inv.items2.Add(item2);
        inv.items2.Add(item3);
        inv.items2.Add(item4);
        inv.items2.Add(item5);


        // serializing -> deserializing
        var       streaminv   = Serializator.serialize(inv);
        Inventory resolvedInv = Serializator.DeserializeInventory(streaminv);

        foreach (var obj in resolvedInv.items2)
        {
            Debug.Log(obj.name + " " + obj.amount);
        }

        Player p = new Player();

        p.hp           = 10;
        p.mana         = 20;
        p.arr          = 'a';
        p.alive        = true;
        p.inventory    = inv;
        p.randomThings = new List <int>();
        p.randomThings.Add(123);
        p.randomThings.Add(1234);
        p.intrrppl    = new int[2];
        p.intrrppl[0] = 7;
        p.intrrppl[1] = 1;

        p.rppl = new List <Inventory>();
        p.rppl.Add(inv);

        // serializing -> deserializing
        var    stream   = Serializator.serialize(p);
        Player resolved = Serializator.DeserializePlayer(stream);

        Debug.Log(resolved.hp);
        Debug.Log(resolved.mana);
        Debug.Log(resolved.arr);
        Debug.Log(resolved.alive);
        Debug.Log(resolved.inventory.items[0].name);
        Debug.Log(resolved.randomThings[1]);
        Debug.Log(resolved.intrrppl[1]);
        Debug.Log(resolved.rppl[0].items[0].name);
    }