public ShirtSync(Texture2D texture, int baseid, long id) { Texture = new SerializationTexture2D(texture); BaseShirt = baseid; FarmerId = id; BaseColors = baseid > 0 ? getColorsFromBaseShirt(baseid - 1) : null; }
public ContentRequest(string id, bool isFloor, Texture2D texture = null) { if (texture != null) { Texture = new SerializationTexture2D(texture); } Id = id; IsFloor = isFloor; }
public HatSync(Texture2D texture, long id, string hatId) { Texture = new SerializationTexture2D(texture); SyncId = hatId + "." + id; }