Esempio n. 1
0
    private void AddTileAttributes(SerialisableTile serialisableTile, InGameMazeTile tile)
    {
        InGameMazeTileAttributePlacer tileAttributePlacer = new InGameMazeTileAttributePlacer(tile);

        foreach (SerialisableTileAttribute serialisableTileAttribute in serialisableTile.TileAttributes)
        {
            Type type = Type.GetType(serialisableTileAttribute.AttributeType);

            if (type.Equals(typeof(SerialisableTileObstacleAttribute)))
            {
                SerialisableTileObstacleAttribute serialisableTileObstacleAttribute = (SerialisableTileObstacleAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                tileAttributePlacer.PlaceTileObstacle(ObstacleType.Bush, new TileConnectionScoreInfo(serialisableTileObstacleAttribute.ConnectionScore, serialisableTileObstacleAttribute.SpriteNumber));
            }
            else if (type.Equals(typeof(SerialisablePlayerExitAttribute)))
            {
                SerialisablePlayerExitAttribute serialisablePlayerExitAttribute = (SerialisablePlayerExitAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                tileAttributePlacer.PlacePlayerExit(ObstacleType.Bush, new TileConnectionScoreInfo(serialisablePlayerExitAttribute.ConnectionScore, serialisablePlayerExitAttribute.SpriteNumber));
            }
            else if (type.Equals(typeof(SerialisablePlayerSpawnpointAttribute)))
            {
                tileAttributePlacer.PlacePlayerSpawnpoint();
            }
            else if (type.Equals(typeof(SerialisablePlayerOnlyAttribute)))
            {
                tileAttributePlacer.PlacePlayerOnlyAttribute(PlayerOnlyType.Bush);
            }
            else if (type.Equals(typeof(SerialisableEnemySpawnpointAttribute)))
            {
                SerialisableEnemySpawnpointAttribute serialisableEnemySpawnpointAttribute = (SerialisableEnemySpawnpointAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                tileAttributePlacer.PlaceEnemySpawnpoint(serialisableEnemySpawnpointAttribute.TileAreaIds, TileAreas);
            }
            else if (type.Equals(typeof(SerialisableBridgePieceAttribute)))
            {
                SerialisableBridgePieceAttribute serialisableBridgePieceAttribute = (SerialisableBridgePieceAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);

                if (Enum.TryParse(serialisableBridgePieceAttribute.BridgePieceDirection, out BridgePieceDirection bridgePieceDirection))
                {
                    tileAttributePlacer.PlaceBridgePiece(BridgeType.Wooden, bridgePieceDirection);
                }
                else
                {
                    Logger.Error($"Could not parse the BridgePieceDirection value{serialisableBridgePieceAttribute.BridgePieceDirection}");
                }
            }
            else if (type.Equals(typeof(SerialisableBridgeEdgeAttribute)))
            {
                SerialisableBridgeEdgeAttribute serialisableBridgeEdgeAttribute = (SerialisableBridgeEdgeAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                if (Enum.TryParse(serialisableBridgeEdgeAttribute.BridgeEdgeSide, out Direction bridgeEdgeSide))
                {
                    tileAttributePlacer.PlaceBridgeEdge(BridgeType.Wooden, bridgeEdgeSide);
                }
                else
                {
                    Logger.Error($"Could not parse the BridgeEdgeSide value{serialisableBridgeEdgeAttribute.BridgeEdgeSide}");
                }
            }
            else if (type.Equals(typeof(SerialisableMusicInstrumentCaseAttribute)))
            {
                tileAttributePlacer.PlaceMusicInstrumentCase();
            }
            else
            {
                Logger.Error($"Unknown tile attribute of type {type}");
            }
        }
    }
Esempio n. 2
0
    private ISerialisableTileAttribute CreateSerialisableTileAttribute(Tile tile, ITileAttribute tileAttribute)
    {
        if (tileAttribute.GetType() == typeof(TileObstacle))
        {
            TileObstacle tileObstacle = tileAttribute as TileObstacle;
            SerialisableTileObstacleAttribute serialisableTileObstacleAttribute =
                new SerialisableTileObstacleAttribute(
                    new TileConnectionScoreInfo(tileObstacle.ConnectionScore, tileObstacle.SpriteNumber));
            return(serialisableTileObstacleAttribute);
        }
        else if (tileAttribute.GetType() == typeof(PlayerExit))
        {
            PlayerExit playerExit = tileAttribute as PlayerExit;

            SerialisablePlayerExitAttribute serialisablePlayerExitAttribute = new SerialisablePlayerExitAttribute(
                new TileConnectionScoreInfo(playerExit.ConnectionScore, playerExit.SpriteNumber));
            return(serialisablePlayerExitAttribute);
        }
        else if (tileAttribute.GetType() == typeof(PlayerOnly))
        {
            SerialisablePlayerOnlyAttribute serialisablePlayerOnlyAttribute = new SerialisablePlayerOnlyAttribute();
            return(serialisablePlayerOnlyAttribute);
        }
        else if (tileAttribute.GetType() == typeof(PlayerSpawnpoint))
        {
            SerialisablePlayerSpawnpointAttribute serialisablePlayerSpawnpointAttribute = new SerialisablePlayerSpawnpointAttribute();
            return(serialisablePlayerSpawnpointAttribute);
        }
        else if (tileAttribute.GetType() == typeof(EnemySpawnpoint))
        {
            EnemySpawnpoint enemySpawnpoint = tileAttribute as EnemySpawnpoint;
            SerialisableEnemySpawnpointAttribute serialisableEnemySpawnpointAttribute = new SerialisableEnemySpawnpointAttribute(enemySpawnpoint.TileAreas);
            return(serialisableEnemySpawnpointAttribute);
        }
        else if (tileAttribute.GetType() == typeof(MazeLevelEntry))
        {
            MazeLevelEntry mazeLevelEntry = tileAttribute as MazeLevelEntry;
            SerialisableMazeLevelEntryAttribute serialisableMazeLevelEntryAttribute = new SerialisableMazeLevelEntryAttribute(mazeLevelEntry.MazeLevelName);
            return(serialisableMazeLevelEntryAttribute);
        }
        else if (tileAttribute.GetType() == typeof(BridgePiece))
        {
            BridgePiece          bridgePiece          = tileAttribute as BridgePiece;
            BridgePieceDirection bridgePieceDirection = bridgePiece.BridgePieceDirection;

            SerialisableBridgePieceAttribute serialisableBridgePieceAttribute = new SerialisableBridgePieceAttribute(bridgePieceDirection);
            return(serialisableBridgePieceAttribute);
        }
        else if (tileAttribute.GetType() == typeof(BridgeEdge))
        {
            BridgeEdge bridgeEdge = tileAttribute as BridgeEdge;

            SerialisableBridgeEdgeAttribute serialisableBridgeEdgeAttribute = new SerialisableBridgeEdgeAttribute(bridgeEdge.EdgeSide);
            return(serialisableBridgeEdgeAttribute);
        }
        else if (tileAttribute.GetType() == typeof(MusicInstrumentCase))
        {
            SerialisableMusicInstrumentCaseAttribute serialisableMusicInstrumentCaseAttribute = new SerialisableMusicInstrumentCaseAttribute();
            return(serialisableMusicInstrumentCaseAttribute);
        }
        else
        {
            Logger.Error($"Could not serialise the tile attribute {tileAttribute.GetType()}");
            return(null);
        }
    }