void connector_ConnectedEvent(System.Net.Sockets.TcpClient client) { command = new SerialUser <ChessCommand>(client); command.SerialPackageRecivedEvent += new SerialPackageRecivedHandler <ChessCommand>(command_SerialPackageRecivedEvent); command.DisconnectEvent += new TcpDisconnectHander(command_DisconnectEvent); command.Start(); //command.Send(,) //throw new NotImplementedException(); }
void connector_ConnectedEvent(System.Net.Sockets.TcpClient client) { command = new SerialUser<ChessCommand>(client); command.SerialPackageRecivedEvent += new SerialPackageRecivedHandler<ChessCommand>(command_SerialPackageRecivedEvent); command.DisconnectEvent += new TcpDisconnectHander(command_DisconnectEvent); command.Start(); //command.Send(,) //throw new NotImplementedException(); }