// Start is called before the first frame update void Start() { DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); SerialQueue queue = new SerialQueue(); queue.AppendAction(() => { Debug.LogError("time:" + Time.time + ",move"); }); queue.AppendAction(() => { Debug.LogError("time:" + Time.time + ",animation"); }); int actionID = ActionManager.GetInstance().PushAction(2, () => { }); }