private void OnSerialPortDataReceived(Event e)
        {
            SerialPortEvent      serialEvent = (SerialPortEvent)e;
            TestSerialPortPacket packet      = (TestSerialPortPacket)serialEvent.SerialPortPacket;

            UnityEngine.Debug.Log("Serial port received data: " + packet.Text);
            serialPort.Send("MonoSerialPort.Send");
        }
        protected virtual void OnDataRecieved(EventArgs e, string myGPSData, bool myThreadEnd)
        {
            SendSerialPortArgs args = new SendSerialPortArgs()
            {
                gpsData = myGPSData, ThreadEnd = myThreadEnd
            };

            SerialPortEvent.Invoke(null, args);
        }
        protected virtual void OnPortsRecieved(EventArgs e, string[] myPortList) // [2] Recieves the new date and time
        {
            SendSerialPortArgs args = new SendSerialPortArgs()
            {
                portList = myPortList
            };                                  //[3] Sets the data out as outlined in 4

            SerialPortEvent.Invoke(null, args); // [5] Pass the data to the event
        }
Esempio n. 4
0
 public void OnSerialPortEvent(SerialPortEventArgs args)
 {
     SerialPortEvent?.Invoke(args);
 }
        private void OnSerialPortExceptionCaught(Event e)
        {
            SerialPortEvent serialEvent = (SerialPortEvent)e;

            UnityEngine.Debug.LogException(serialEvent.Exception);
        }