Esempio n. 1
0
    /*void OnDestroy()
     * {
     *
     * }*/

    /*void Update()
     * {
     *  if (Input.GetKeyUp(KeyCode.A))
     *  {
     *      GameApp.SendMsg.GetRank(RankType.RankType_Achievement);
     *  }
     *  if (Input.GetKeyUp(KeyCode.B))
     *  {
     *      GameApp.SendMsg.GetRank(RankType.RankType_PVE);
     *  }
     *  if (Input.GetKeyUp(KeyCode.C))
     *  {
     *
     *  }
     * }*/

    public void Show(bool isShow)
    {
        if (isShow)
        {
            gameObject.SetActive(true);

            AppearEffect.transform.localScale = Vector3.one * 0.01f;
            AppearEffect.Open(AppearType.Popup, AppearEffect.gameObject);

            /////////////////////////////////////////////////////
            MyselfRI.ServerRankInfo.name  = SerPlayerData.GetName();
            MyselfRI.ServerRankInfo.score = SerPlayerData.GetCardCount();

            CurShowRankType = 4;

            RankTitleLab.text        = "收集卡牌排行榜";
            RankTitleIcon.spriteName = "pic_biaoti_paiming";
            RankValueDes.text        = "卡牌数";

            GameApp.SendMsg.GetRank(RankType.RankType_Card);
            /////////////////////////////////////////////////////
        }
        else
        {
            AppearEffect.Close(AppearType.Popup, () =>
            {
                gameObject.SetActive(false);
            });
        }
    }
Esempio n. 2
0
    void Start()
    {
        PlayerName.text = SerPlayerData.GetName();
        AccountId.text  = SerPlayerData.GetAccountID().ToString();

        /////////////////////////////////////////////////////////////
        bool isMusicMuteOn = GameApp.Instance.SoundInstance.BgmMute;

        MusicSwitch[0].value = !isMusicMuteOn;
        MusicSwitch[1].value = isMusicMuteOn;

        bool isSeMuteOn = GameApp.Instance.SoundInstance.SeMute;

        SeSwitch[0].value = !isSeMuteOn;
        SeSwitch[1].value = isSeMuteOn;

        InitPetInfo();
        InvokeRepeating("RefreshPetModifBtnState", 1f, 0.2f);

        InitSleepSet();
        InvokeRepeating("RefreshSleepModifBtnState", 1f, 0.2f);

#if UNITY_EDITOR
        SystemSetTab.SetActive(true);
#endif
    }