public void CheckIfCorrect()
    {
        if (sec.currentBodyPart == currentlyBlue)
        {
            if (sec.currentBodyPart != 7)
            {
                bodyParts[currentlyBlue].transform.SetParent(bodyParts[currentlyBlue].GetComponent <BodyPartTeleportPosition>().attachTo.transform);
                bodyParts[currentlyBlue].transform.localPosition = Vector3.zero;
                bodyParts[currentlyBlue].transform.localRotation = new Quaternion(0, 0, 0, 0);
                inGameButtons[currentlyBlue].transform.GetChild(0).gameObject.SetActive(false);
                inGameButtons[currentlyBlue].transform.GetChild(1).gameObject.SetActive(false);
                sec.UpCount();
            }
            Debug.Log("yeah");
        }
        else
        {
            fouten--;


            if (fouten <= 0)
            {
                moestOpnieuwBeginnen = true;
                fouten = 2;
                ResetRobot();
            }

            foutenText.text = moestOpnieuwBeginnen ? (fouten > 1 ? "Je moest opnieuw beginnen, je hebt nog " + fouten + " fouten over" : "Je moest opnieuw beginnen, je hebt nog " + fouten + " fout over") : (fouten > 1 ? "Je hebt nog " + fouten + " fouten over" : "Je hebt nog " + fouten + " fout over");
            Debug.Log("no");
        }
    }
Esempio n. 2
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    public void OnFinish()
    {
        Debug.Log("Finished :" + this.name);

        seq.UpCount();
        Destroy(col.transform.GetComponent <Rigidbody>());
        if (pick.currentSelected.gameObject == col.gameObject)
        {
            pick.currentSelected = null;
        }
        pick.ReleaseObject();
        hand.SpawnCorrectParticles(spawnParticlesHere == null ? transform.position : spawnParticlesHere.position);

        correctObject.transform.SetParent(snapToThis != null ? snapToThis.transform : parentObject.transform);


        for (int i = 0; i < pick.transform.childCount; i++)
        {
            if (pick.transform.GetChild(i).GetComponent <PickableObject>() != null)
            {
                Destroy(pick.transform.GetChild(i).GetComponent <PickableObject>());
            }
        }



        correctObject.transform.localPosition = Vector3.zero;
        correctObject.transform.rotation      = new Quaternion(0, 0, 0, 0);

        Destroy(correctObject.transform.GetChild(0).gameObject.GetComponent <PickableObject>());
        Destroy(correctObject.transform.GetChild(0).gameObject.GetComponent <BoxCollider>());
        Destroy(correctObject.GetComponent <Rigidbody>());
        Destroy(GetComponent <BoxCollider>());
        Destroy(correctObject.GetComponent <Collider>());

        hand.DestroyParticle();
        try
        {
            Destroy(canAttachParticle);
        }catch { }


        Destroy(this);
        return;
    }