Esempio n. 1
0
    private void OnMouseEnter()
    {
        if (seqPad == null)
        {
            seqPad = GetComponentInParent <SequencerPad>();
        }

        return;
    }
Esempio n. 2
0
    private void OnMouseDown()
    {
        // Check mouse isn't over UI
        if (!EventSystem.current.IsPointerOverGameObject())
        {
            if (seqPad == null)
            {
                seqPad = GetComponentInParent <SequencerPad>();
            }

            if (!BlockSpawnManager.BrushMode)
            {
                if (seqPad != null)
                {
                    if (!GameOfLife.MousePaintMode)
                    {
                        seqPad.SpawnBlock();
                    }
                }
            }
        }
    }
Esempio n. 3
0
 private void Awake()
 {
     seqPad = GetComponentInParent <SequencerPad>();
 }