public void Generate() { var celProps = this.gameObject.GetComponent <celestialProperties>(); Sequencer sequencer = this.gameObject.GetComponent <HelmSequencer>(); sequencer.Clear(); int maxNote = scale.Length * octaveSpan; int currentNote = Random.Range(0, maxNote); Note lastNote = sequencer.AddNote(GetKeyFromRandomWalk(currentNote), 0, 1); for (int i = 1; i < sequencer.length; ++i) { float density = Random.Range(minDensity, maxDensity); if (Random.Range(0.0f, 1.0f) < density) { currentNote = GetNextNote(currentNote, maxNote); lastNote = sequencer.AddNote(GetKeyFromRandomWalk(currentNote), i, i + 1); } else { lastNote.end = i + 1; } } }
// Start is called before the first frame update void Start() { patternElements = GetComponentsInChildren <Toggle>(); Debug.Log("NoteSet # of toggle : " + patternElements.Length); count = 0; clock = GameObject.Find("Clock").GetComponent <AudioHelmClock>(); //GameObject DrumSequencer = GameObject.Find("DrumKit01Sequencer"); //GameObject SynthSequencer = GameObject.Find("SynthSequencer"); //GameObject BassSequencer = GameObject.Find("BassSequencer"); //GameObject GuitarSequencer = GameObject.Find("GuitarSequencer"); CatList Catlist = GameObject.Find("CatList").GetComponent <CatList>(); currentCat = Catlist.catlist[Catlist.catlist.Count - 1]; positionText = GameObject.Find("Position").GetComponent <Text>(); print(currentCat.instrumentName); if (currentCat.instrumentName == "drum") { sequencer = GameObject.Find("DrumKit01Sequencer").GetComponent <Sequencer>(); } else if (currentCat.instrumentName == "synthesizer") { sequencer = GameObject.Find("SynthSequencer").GetComponent <Sequencer>(); } else if (currentCat.instrumentName == "bass") { print("Get into the bass"); sequencer = GameObject.Find("BassSequencer").GetComponent <Sequencer>(); //patch = GameObject.Find("basspatch").GetComponent<HelmPatch>(); //print(patch); //print(GameObject.Find("BassSequencer").GetComponent<HelmController>()); //GameObject.Find("BassSequencer").GetComponent<HelmController>().LoadPatch(patch); key = key - 12; } else if (currentCat.instrumentName == "guitar") { sequencer = GameObject.Find("GuitarSequencer").GetComponent <Sequencer>(); } else { print("this is not good"); } switch (currentCat.catType) { case "plain": velocity = 0.7f; beat = 16; beatdivider = 1f; break; case "strong": velocity = 1.0f; beat = 16; beatdivider = 1f; break; case "sensitive": velocity = 0.4f; beat = 16; beatdivider = 1f; break; case "supreme": velocity = 0.7f; beat = 32; beatdivider = 2f; break; default: break; } ResetButton = GameObject.Find("ResetButton").GetComponent <Button>(); if (sequencer == null) { print("null!"); } sequencer.Clear(); Color normalColor = patternElements[0].colors.normalColor; initColor = new Color(normalColor.r, normalColor.g, normalColor.b); ResetButton.onClick.AddListener(delegate { ResetNote(); }); sequencer.beatEvent.AddListener(delegate { ToggleBackgroundChange(); }); //sequencer. //Pattern Color Selection //if (InstName == "Bass Drum") { // for (int ) //} }