Esempio n. 1
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        /// <summary>
        ///
        /// </summary>
        /// <param name="et"></param>
        /// <param name="arg"></param>
        private void CompleteProcessing(EventEntry entry)
        {
            switch (entry.Type)
            {
            case EventType.IsConnecting:
                IsConnecting?.Invoke(this, (int)entry.Argument);
                break;

            case EventType.IsListening:
                IsListening?.Invoke(this, EventArgs.Empty);
                break;

            case EventType.Connected:
                Connected?.Invoke(this, EventArgs.Empty);
                break;

            case EventType.Disconnected:
                Disconnected?.Invoke(this, EventArgs.Empty);
                break;

            case EventType.Sent:
                Sent?.Invoke(this, ( Message )entry.Argument);
                break;

            case EventType.Received:
                Received?.Invoke(this, ( Message )entry.Argument);
                break;

            case EventType.T3Timeout:
                T3Timeout?.Invoke(this, ( Message )entry.Argument);
                break;

            default: break;
            }
        }
Esempio n. 2
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        private void CendCompleted(object sender, SocketAsyncEventArgs args)
        {
            if (args.SocketError == SocketError.Success && args.BytesTransferred > 0)
            {
                byte[] keyBytes = new byte[16];
                Array.Copy(args.Buffer, 0, keyBytes, 0, 16);
                Guid key = new Guid(keyBytes);

                byte[] lenghtBytes = new byte[4];
                Array.Copy(args.Buffer, 16, lenghtBytes, 0, 4);
                int length = BitConverter.ToInt32(lenghtBytes);

                byte[] msgBytes = new byte[length];
                Array.Copy(args.Buffer, 20, msgBytes, 0, args.BytesTransferred - 20);

                SocketMessage msg = new SocketMessage {
                    Key = key, Body = msgBytes, Length = length
                };

                if (Sent != null)
                {
                    Sent.Invoke(this, _client, msg);
                }
            }
            else
            {
                Stop();
            }
        }
Esempio n. 3
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        public void Send()
        {
            var message = new TextMessage(InputBox.Text, DateTime.Now, UserService.LoggedUser);

            Sent?.Invoke(this, message);
            InputBox.Text = "";
        }
Esempio n. 4
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        public void SendConsole(string message)
        {
            Console.WriteLine($"Sending console {message}");

            Sent?.Invoke();

            SendError?.Invoke(this, new SendErrorEventArgs("brak polaczenia"));
        }
Esempio n. 5
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 public void SendAll()
 {
     while (_queue.Count > 0)
     {
         var email = _queue.Dequeue();
         Sent?.Invoke(email);
     }
 }
Esempio n. 6
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        /// <summary>
        /// Raises the Sent event.
        /// </summary>
        internal static void OnSent(IEmailQueueItem item, MailMessage message)
        {
            if (!item.IsNew)
            {
                Database.Delete(item);
            }

            Sent?.Invoke(item, new EventArgs <MailMessage>(message));
        }
Esempio n. 7
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        private void Send(string messageType, FIXMessageWriter message, long seqNum)
        {
            message.Prepare(Configuration.Version, messageType, seqNum, Clock.Time, Configuration.Sender, Configuration.Target);

            Channel.Write(message);

            State.OutboundTimestamp = Clock.Time;

            Sent?.Invoke(this, message);
        }
Esempio n. 8
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        public void RaiseOutgoing(ISendable target, IMessage message)
        {
            if (target == null || message == null)
            {
                return;
            }

            Log.Trace($"[OUT ({message.Attachments?.Count})] {message?.Text}");
            Sent?.Invoke(this, new MessageSentEventArgs(target, message));
        }
Esempio n. 9
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 public void RaiseOutgoing(ISendable target, IMessage message)
 {
     _outgoingStopwatch.Start();
     Sent?.Invoke(this, new MessageSentEventArgs(target, message));
     _outgoingStopwatch.Stop();
     if (_outgoingStopwatch.ElapsedMilliseconds > 100)
     {
         Debug.WriteLine($"Outgoing message bus took {_incomingStopwatch.ElapsedMilliseconds}ms!");
     }
     _outgoingStopwatch.Reset();
 }
Esempio n. 10
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 public void Write(byte[] data, bool notifyOnSuccess = true)
 {
     try
     {
         networkStream.BeginWrite(data, 0, data.Length, EndWrite, new WriteIOState(data, notifyOnSuccess));
     }
     catch (Exception ex)
     {
         Sent?.Invoke(this, new SentEventArgs(ex, this, data));
     }
 }
Esempio n. 11
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        /// <summary>
        ///		Start an offset update if enough time has passed.
        /// </summary>
        /// <param name="server">The server peer.</param>
        public void Update()
        {
            if (!_pingTimer.TryCycle())
            {
                return;
            }

            _server.Send(PingMessage.Now);

            Sent?.Invoke();
        }
Esempio n. 12
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        private void SendCallback(IAsyncResult ar)
        {
            try {
                // Retrieve the socket from the state object.
                Client = (Socket)ar.AsyncState;

                // Complete sending the data to the remote device.
                int bytesSent = Client.EndSend(ar);
                Sent?.Invoke(this, bytesSent);
            } catch (Exception e) {
                ErrorAccrued?.Invoke(this, new ErrorEventArgs(e));
            }
        }
Esempio n. 13
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        public void Send(string messageType, FIXMessageWriter message)
        {
            var state = State;

            message.Prepare(Configuration.Version, messageType, state.OutboundSeqNum, Clock.Time, Configuration.Sender, Configuration.Target);

            Channel.Write(message);

            state.OutboundSeqNum++;
            state.OutboundTimestamp = Clock.Time;

            Sent?.Invoke(this, message);
        }
Esempio n. 14
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        public void SendBytes(byte[] bytes)
        {
            if (!this.Client.Connected)
            {
                return;
            }

            try
            {
                this.Client.GetStream().Write(bytes, 0, bytes.Length);
            }
            catch (IOException)
            {
                this.Disconnect();
                return;
            }
            Sent?.Invoke(this, bytes);
        }
Esempio n. 15
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 // This is the call back function, which will be invoked when a client is connected
 public void OnDataSent(IAsyncResult ar)
 {
     try
     {
         // get the data
         UdpClient ii = ((UdpState)ar.AsyncState).u;
         // stop the send call back
         ii.EndSend(ar);
         Sent?.Invoke();
     }
     catch (Exception e)
     {
         if (isListening)
         {
             Console.WriteLine($"{this.GetType().FullName}:{e.Message}");
         }
     }
 }
Esempio n. 16
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        private void HandleLetterSent(ILetter sentLetter)
        {
            switch (sentLetter.Type)
            {
            case LetterType.Initialize:
                HandleInitialize();
                break;

            case LetterType.Heartbeat:
                NotifyOnEmptyQueue();
                break;

            case LetterType.Batch:
            case LetterType.User:
                Sent?.Invoke(this, sentLetter);
                NotifyOnEmptyQueue();
                break;
            }
        }
Esempio n. 17
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        public void SendString(string str, Encoding encoding)
        {
            if (!this.Client.Connected)
            {
                return;
            }

            try
            {
                byte[] sendingBytes = encoding.GetBytes(str);
                this.Client.GetStream().Write(sendingBytes, 0, sendingBytes.Length);
            }
            catch (IOException)
            {
                this.Disconnect();
                return;
            }
            Sent?.Invoke(this, str);
        }
Esempio n. 18
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        private void ChannelOnSent(IChannel channel, ILetter letter)
        {
            if (letter.Type == LetterType.Batch)
            {
                _sentBatch = false;

                for (var i = 0; i < letter.Parts.Length; i++)
                {
                    Sent?.Invoke(this, _queue.Dequeue());
                }
            }
            else
            {
                Sent?.Invoke(this, _queue.Dequeue());
            }

            ChannelQueueEmpty?.Invoke(this);
            TrySendBatch(false);
        }
Esempio n. 19
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        private void EndWrite(IAsyncResult ar)
        {
            IOState state = ar.AsyncState as WriteIOState;

            try
            {
                networkStream.EndWrite(ar);

                state.AdvancePosition(state.Size);

                if (state.NotifySuccess)
                {
                    Sent?.Invoke(this, new SentEventArgs(this, state.Data));
                }
            }
            catch (Exception ex)
            {
                Sent?.Invoke(this, new SentEventArgs(ex, this, state.Data));
            }
        }
Esempio n. 20
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        private void OnSend(object sender, SocketAsyncEventArgs e)
        {
            SignalResetEvent();

            // Signal sent event for processing.
            Sent?.Invoke(this, e);

            if (e.SocketError != SocketError.Success)
            {
                ProcessError(e);
            }

            byte[] receiveBuffer = new byte[1024];
            var    receiveArgs   = CreateSocketAsyncEventArgs(OnReceive);

            // Start receive operation.
            _socket.ReceiveAsync(receiveArgs);

            // Wait for receive operation to complete.
            WaitResetEvent();
        }
Esempio n. 21
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        private void OnSent(object sender, PayloadSentEventArgs args)
        {
            var message     = args.Message;
            var id          = message.ID;
            var packet      = (Packet)message.Payload;
            var sentContext = _sentContexts[id];

            sentContext.RetransmissionsCounts[packet.Current - 1] = args.RetransmissionsCount;

            if (sentContext.Total == 1)
            {
                Sent?.Invoke(this, new MessageSentEventArgs(id, sentContext.Total, sentContext.RetransmissionsCounts, args.Sent, args.Sent));
                _sentContexts.Remove(id);

                return;
            }

            if (sentContext.Count == 0)
            {
                sentContext.FirstSent = args.Sent;
            }

            ++sentContext.Count;

            if (sentContext.Count != packet.Current)
            {
                Failed?.Invoke(this, new MessageSendingFailedEventArgs(id, _sequence, packet.Current, packet.Total));
                _sentContexts.Remove(id);

                return;
            }

            if (sentContext.Count != sentContext.Total)
            {
                return;
            }

            Sent?.Invoke(this, new MessageSentEventArgs(id, sentContext.Total, sentContext.RetransmissionsCounts, sentContext.FirstSent, args.Sent));
            _sentContexts.Remove(id);
        }
Esempio n. 22
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        private void CendCompleted(object sender, SocketAsyncEventArgs args)
        {
            if (args.SocketError == SocketError.Success && args.BytesTransferred > 0)
            {
                byte[] keyBytes = new byte[16];
                Array.Copy(args.Buffer, 0, keyBytes, 0, 16);
                Guid key = new Guid(keyBytes);

                byte[] lenghtBytes = new byte[4];
                Array.Copy(args.Buffer, 16, lenghtBytes, 0, 4);
                int length = BitConverter.ToInt32(lenghtBytes);

                byte[] msgBytes = new byte[length];
                Array.Copy(args.Buffer, 20, msgBytes, 0, args.BytesTransferred - 20);

                SocketMessage msg = new SocketMessage {
                    Key = key, Body = msgBytes, Length = length
                };

                if (Sent != null)
                {
                    Sent.Invoke(this, args.AcceptSocket, msg);
                }
            }
            else
            {
                if (!args.AcceptSocket.SafeHandle.IsClosed)
                {
                    if (ClientOff != null)
                    {
                        ClientOff.Invoke(this, args.AcceptSocket.RemoteEndPoint);
                    }
                    _clients.Remove(args.AcceptSocket);
                    args.AcceptSocket.Shutdown(SocketShutdown.Both);
                    args.AcceptSocket.Close();
                }
            }
        }
Esempio n. 23
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 /// <summary>
 /// Called after network sent data.
 /// </summary>
 /// <param name="sender">The sender instance.</param>
 /// <param name="ev">The <see cref="SentEventArgs"/> instance.</param>
 protected virtual void OnSent(object sender, SentEventArgs ev) => Sent?.Invoke(sender, ev);
Esempio n. 24
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 private void ChannelSent(IChannel channel, ILetter letter)
 {
     Sent?.Invoke(letter, new SentEventArgs {
         Binding = channel.Binding, Socket = this, RemoteNodeId = channel.RemoteNodeId
     });
 }
Esempio n. 25
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 /// <summary>
 ///		Envía un mensaje a un receptor
 /// </summary>
 public void Send(Message message)
 {
     Sent?.Invoke(this, new EventArgsSent(message));
 }
Esempio n. 26
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 /// <summary>
 /// Raises the Sent event.
 /// </summary>
 internal static void OnSent(IEmailQueueItem item, System.Net.Mail.MailMessage message)
 {
     Sent?.Invoke(item, new EventArgs <System.Net.Mail.MailMessage>(message));
 }
Esempio n. 27
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 protected virtual void OnSent(string command)
 {
     Sent?.Invoke(this, command);
 }
Esempio n. 28
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 public void SendMessage(Message message)
 {
     Sent?.Invoke(message);
 }
 private static void ConnectionOnSent(object sender, EventArgs e)
 {
     Sent?.Invoke(sender, e);
 }
Esempio n. 30
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 public void SendMessage(Comment comment, object sender)
 {
     Sent?.Invoke(comment, sender);
 }