Esempio n. 1
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            Xamarin.Essentials.Platform.Init(this, savedInstanceState);
            SetContentView(Resource.Layout.activity_main);

            Android.Support.V7.Widget.Toolbar toolbar = FindViewById <Android.Support.V7.Widget.Toolbar>(Resource.Id.toolbar);
            SetSupportActionBar(toolbar);


            var           sensorManager = SensorManager.FromContext(this);
            ShakeDetector shakeDetector = new ShakeDetector(() =>
                                                            Toast.MakeText(this, "Don't shake me, bro!", ToastLength.Short).Show());


            shakeDetector.Start(sensorManager);


            var textView = new TextView(this);

            textView.Gravity = GravityFlags.Center;
            textView.Text    = "Shake me, bro!";


            SetContentView(
                textView,
                new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.MatchParent,
                    ViewGroup.LayoutParams.MatchParent));
        }
Esempio n. 2
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        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // set up the sensor
            var sensorManager = SensorManager.FromContext(this);
            var shakeDetector = new ShakeDetector(() =>
            {
                Toast.MakeText(this, "Don't shake me, bro!", ToastLength.Short).Show();
            });

            shakeDetector.Start(sensorManager);

            // create the UI
            var textView = new TextView(this);

            textView.Gravity = GravityFlags.Center;
            textView.Text    = "Shake me, bro!";

            // set the UI
            SetContentView(
                textView,
                new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.MatchParent,
                    ViewGroup.LayoutParams.MatchParent));
        }
        public HingeSensor(Context context)
        {
            sensorManager = SensorManager.FromContext(context);

            var sensors = sensorManager.GetSensorList(SensorType.All);

            hingeSensor = sensors.FirstOrDefault(s => s.StringType.Equals(HINGE_SENSOR_TYPE, StringComparison.OrdinalIgnoreCase));
        }
Esempio n. 4
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        public ShakePageViewModel(Alarm alarm)
        {
            CurrentAlarm = alarm;

            manager = SensorManager.FromContext(Forms.Context);
            var accelerometer = manager.GetDefaultSensor(SensorType.Accelerometer);

            ss.OnShake += AddShake;
            manager.RegisterListener(ss, accelerometer, SensorDelay.Fastest);

            DependencyService.Get <IAudio>().PlayMp3File("sanicRape.mp3", CurrentAlarm.Volume);
            Device.StartTimer(TimeSpan.FromMilliseconds(16), OnTimerTick);
        }
        public FoldableHingeAngleSensor(object owner)
        {
            if (!(ContextHelper.Current is Activity currentActivity))
            {
                throw new InvalidOperationException("FoldableHingeAngleSensor must be initialized on the UI Thread");
            }

            _sensorManager = SensorManager.FromContext(currentActivity);

            var sensors = _sensorManager.GetSensorList(Android.Hardware.SensorType.All);

            _hingeSensor = sensors.FirstOrDefault(s => s.Name.Contains(HINGE_SENSOR_NAME, StringComparison.OrdinalIgnoreCase));             // NAME - generic foldable device/s
        }
Esempio n. 6
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        public HingeSensor(Context context)
        {
            sensorManager = SensorManager.FromContext(context);

            var sensors = sensorManager.GetSensorList(SensorType.All);

            foreach (var sensor in sensors)
            {             // Use generic "hinge" sensor name, to match on a variety of folding device types
                if (sensor.Name.Contains(HINGE_SENSOR_NAME, StringComparison.InvariantCultureIgnoreCase))
                {
                    hingeSensor = sensor;
                    break;
                }
            }
        }
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            var plotView = FindViewById <PlotView>(Resource.Id.plotView);

            var sm     = SensorManager.FromContext(this);
            var sensor = sm.GetDefaultSensor(SensorType.LinearAcceleration);

            var listener = new ObservableSensorListener(sm);

            sm.RegisterListener(listener, sensor, SensorDelay.Normal);

            // Here, we're going to take our raw data and make a version that
            // is a bit less erratic, by averaging the last eight points. Trends
            // are easier to see in smoothed graphs than in raw data.
            var smoothedPoints = listener
                                 .Buffer(8, 1)
                                 .Select(xs => xs.Average());

            var normalPointsSeries   = new LineSeries();
            var smoothedPointsSeries = new LineSeries();

            // We're going to plot data relative to the time the graph was started
            // (i.e. a point on the X-axis might be, '+3 seconds'), so we need to
            // remember the current time, and reset it every time we reset the graph.
            var currentTime = DateTimeOffset.Now;

            smoothedPoints
            .Select(x => new DataPoint((DateTimeOffset.Now - currentTime).TotalMilliseconds, x))
            .Subscribe(x => smoothedPointsSeries.Points.Add(x));

            listener
            .Select(x => new DataPoint((DateTimeOffset.Now - currentTime).TotalMilliseconds, x))
            .Subscribe(x => normalPointsSeries.Points.Add(x));

            var maxPlotLength = 10; // seconds

            // Since LineSeries' backing field is just a List, we need to manually
            // tell OxyPlot to update the graph (we wouldn't want it updating for every
            // point anyways!).
            //
            // We also need to clear the graph from time to time, similar to how
            // an Oscilloscope works. We'll do that here too
            Observable.Interval(TimeSpan.FromMilliseconds(250))
            .Subscribe(x => {
                // Observable.Interval schedules to background threads. We
                // need to move to the UI thread to make changes
                this.RunOnUiThread(() => {
                    // Clear the plot every maxPlotLength seconds
                    if (x % (maxPlotLength * 4) == 0)
                    {
                        normalPointsSeries.Points.Clear();
                        smoothedPointsSeries.Points.Clear();
                        currentTime = DateTimeOffset.Now;
                    }

                    // Cause the Plot to redraw
                    plotView.InvalidatePlot(true);
                });
            });

            // Set up our graph
            plotView.Model = new PlotModel();
            plotView.Model.Series.Add(normalPointsSeries);
            plotView.Model.Series.Add(smoothedPointsSeries);
        }
Esempio n. 8
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 private RTCProximitySensor(Context context, Runnable sensorStateListener)
 {
     _onSensorStateListener = sensorStateListener;
     _sensorManager         = SensorManager.FromContext(context);
 }