private void OnExit(Collider exitedEntity) { var entity = exitedEntity.GetComponentInParent <IMonoEntity>(); if (entity != null) { _sensorDataComponent.Remove(entity.Actor, _type); } }
private void OnExit(Collider exitedEntity) { var entity = exitedEntity.GetComponentInParent <IMonoEntity>(); if (entity != null) { _sensorDataComponent.Remove(entity.Actor, _type); } }