// Update is called once per frame void Update() { if (senseGlove != null && senseGlove.GloveReady() && text != null) { text.text = "Recieving " + senseGlove.GloveData().packetsPerSecond + " packets / second"; } }
private void TrackedGlove_OnGloveLoaded(object source, System.EventArgs args) { SenseGlove_Debugger.Log("Setting up WireFrame..."); SetupGlove(trackedGlove.GloveData()); SetupHand(trackedGlove.GloveData()); SetGlove(false); //hide the glove by default. SetHand(true); //show the hand by default. SetupGrabColliders(); this.setupComplete = true; //remove the preview models, if any are available if (this.preview != null) { Destroy(this.preview); } }
// Update is called once per frame void Update() { if (Tracker != null) { Vector3 pos = Tracker.transform.position; if (Input.GetKey(KeyCode.W)) { pos = new Vector3(pos.x + (spd * Time.deltaTime), pos.y, pos.z); } else if (Input.GetKey(KeyCode.S)) { pos = new Vector3(pos.x - (spd * Time.deltaTime), pos.y, pos.z); } if (Input.GetKey(KeyCode.A)) { pos = new Vector3(pos.x, pos.y, pos.z + (spd * Time.deltaTime)); } else if (Input.GetKey(KeyCode.D)) { pos = new Vector3(pos.x, pos.y, pos.z - (spd * Time.deltaTime)); } if (Input.GetKey(KeyCode.Q)) { pos = new Vector3(pos.x, pos.y + (spd * Time.deltaTime), pos.z); } else if (Input.GetKey(KeyCode.E)) { pos = new Vector3(pos.x, pos.y - (spd * Time.deltaTime), pos.z); } if (Input.GetKey(KeyCode.A)) { pos = new Vector3(pos.x, pos.y, pos.z + (spd * Time.deltaTime)); } else if (Input.GetKey(KeyCode.D)) { pos = new Vector3(pos.x, pos.y, pos.z - (spd * Time.deltaTime)); } Tracker.transform.position = pos; } if (wireframe != null) { if (UnityEngine.Input.GetKeyDown(KeyCode.G)) { gloveActive = !gloveActive; wireframe.SetGlove(gloveActive); } if (Input.GetKeyDown(KeyCode.H)) { handActive = !handActive; wireframe.SetHand(handActive); } //if (Input.GetKeyDown(KeyCode.Space)) //{ // //SenseGlove_Debugger.Log("Calibrate Glove."); // wireframe.CalibrateWrist(); //} } if (debugText != null && glove.GloveData() != null) { //debugText.text = ""; //debugText.text = "Samples / Second = " + glove.GetSenseGlove().communicator.samplesPerSecond; debugText.text = "Angles: " + SenseGlove_Util.ToString(glove.GloveData().handAngles[1][0]); //debugText.text = SenseGlove_Util.ToString(SenseGloveCs.Values.Degrees(glove.GetGloveData().handModel.handAngles[1][2])); //debugText.text = SenseGlove_Util.ToString(glove.GetData().absoluteRelativeWrist.eulerAngles); //Vector3 X = new Vector3(1, 0, 0); //Vector3 Y = new Vector3(0, 1, 0); //Vector3 Z = new Vector3(0, 0, 1); //float xAngle = Vector3.Angle(glove.GetData().relativeWrist * X, glove.foreArm.transform.rotation * X); //float yAngle = Vector3.Angle(glove.GetData().relativeWrist * Y, glove.foreArm.transform.rotation * Y); //float zAngle = Vector3.Angle(glove.GetData().relativeWrist * Z, glove.foreArm.transform.rotation * Z); // debugText.text = "X:" + xAngle.ToString() + ". Y:" + yAngle.ToString() + ". Z:" + zAngle.ToString(); //float[] DLLwristEuler = SenseGloveCs.Values.Degrees(SenseGloveCs.Quaternions.ToEuler(glove.GetGloveData().wrist.Qrelative )); //float[] DLLforeArmEuler = SenseGloveCs.Values.Degrees(SenseGloveCs.Quaternions.ToEuler(glove.GetGloveData().wrist.QforeArm )); //debugText.text = SenseGlove_Util.ToString(DLLwristEuler) + "\r\n" + SenseGlove_Util.ToString(DLLforeArmEuler); } if (debugText != null && grabScript != null) { //debugText.text = SenseGlove_Util.ToString(grabScript.GetVelocity()); } if (this.glove != null && this.glove.GloveReady()) { if (Input.GetKeyDown(KeyCode.V)) { float[][] handLengths = new float[5][] { new float[3] { 43, 33, 33 }, //thumb new float[3] { 40, 22, 22 }, //index new float[3] { 45, 28, 22 }, //middle new float[3] { 47, 24, 23 }, //ring new float[3] { 33, 18, 21 }, //pinky }; this.glove.CalculateJointPositions(handLengths); } if (Input.GetKeyDown(KeyCode.Backspace)) { // this.glove.TestCalibration(); } } }