/// <summary> Set the position of the CameraRig so that the HMD is at the new desired location. </summary>
    /// <param name="newHMDPos"></param>
    public void Teleport(Vector3 newHMDPos)
    {
        if (this.cameraRig != null)
        {
            if (this.camera_eye != null)
            {
                Vector3 dPos = this.camera_eye.transform.position - this.cameraRig.transform.position;

                float newY = ignoreY ? this.cameraRig.transform.position.y : newHMDPos.y;

                Vector3 newpos = new Vector3
                                 (
                    newHMDPos.x - dPos.x,
                    newY,
                    newHMDPos.z - dPos.z
                                 );
                this.cameraRig.transform.position = newpos;
            }
            else
            {
                this.cameraRig.transform.position = newHMDPos;
            }
            this.coolDownTimer = 0;
        }
        else
        {
            SenseGlove_Debugger.LogError(this.name + ".SenseGlove_Teleport requires access to a CameraRig.");
        }
    }
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 /// <summary> Check if two SenseGlove_Touch scripts are touching the same object </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public bool IsTouching(SenseGlove_Touch other)
 {
     if (other == null)
     {
         SenseGlove_Debugger.LogError("Other is Null"); //If this occurs then our grabScript(s) aren't up to scratch.
     }
     else if (this.touchedObject != null && other.touchedObject != null)
     {
         return(GameObject.ReferenceEquals(this.touchedObject, other.touchedObject));
     }
     return(false);
 }
 /// <summary> Create a Physics Joint between a grabable and a snapZone. </summary>
 /// <param name="grabable"></param>
 /// <param name="snapZoneBody"></param>
 /// <param name="breakForce"></param>
 public void CreateJoint(SenseGlove_Grabable grabable, Rigidbody snapZoneBody, float breakForce)
 {
     if (this.myJoint == null)
     {
         if (grabable.physicsBody != null)
         {
             this.myJoint = grabable.physicsBody.gameObject.AddComponent <FixedJoint>();
             this.myJoint.connectedBody   = snapZoneBody;
             this.myJoint.enableCollision = false;
             this.myJoint.breakForce      = breakForce;
         }
     }
     else
     {
         SenseGlove_Debugger.LogError("Multiple Physics connections to my Properties. Wrong index!");
     }
 }
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 /// <summary> Begin the interaction between this object and a GrabScript. </summary>
 /// <param name="grabScript"></param>
 /// <param name="fromExternal"></param>
 public void BeginInteraction(SenseGlove_GrabScript grabScript, bool fromExternal = false)
 {
     if (grabScript != null)
     {
         if (this.isInteractable || fromExternal) //interactions only possible through these parameters.
         {
             bool begun = this.InteractionBegin(grabScript, fromExternal);
             if (begun)
             {
                 this.originalDist = (grabScript.grabReference.transform.position - this.transform.position).magnitude;
                 this.OnInteractBegin(grabScript, fromExternal);
             }
         }
     }
     else
     {
         SenseGlove_Debugger.LogError("ERROR: You are attempting to start an interaction with " + this.name + " with grabscript set to NULL");
     }
 }