// Start is called before the first frame update void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; //delete this // Put the camera inside the capsule collider playerView = Camera.main.transform; playerView.position = new Vector3( transform.position.x, transform.position.y + playerViewYOffset, transform.position.z); rb = GetComponent <Rigidbody>(); xMouseSensitivity = SensWriter.GetSens(); yMouseSensitivity = SensWriter.GetSens(); }
void Awake() { DontDestroyOnLoad(transform.gameObject); instance = this; txt.text = sens.ToString(); }