/// <summary>
        /// 处理卖出物品给商店
        /// </summary>
        /// <param name="token"></param>
        /// <param name="message"></param>
        public void SellGoodToMarket(UserToken token, SocketModel message)
        {
            MarketMessage marketMessage = JsonMapper.ToObject <MarketMessage>(message.getMessage <string>());

            switch (marketMessage.goodType)
            {
            case GoodType.INSCRIPTION:
                new BaseMessageDatabase().UpdatePlayerAddInscriptionnumber(message.type, marketMessage.goodPrice);
                new InscriptionMessageDatabase().UpdatePlayerInscriptionNumber(message.type, marketMessage.goodId, -marketMessage.goodNumber);
                message.message = true;
                SendtoClient.write(token, message);
                break;

            case GoodType.HERO:
                break;
            }
        }
        /// <summary>
        /// 处理从商城里购买物品
        /// </summary>
        /// <param name="token"></param>
        /// <param name="message"></param>
        public void BuyGoodFromMarket(UserToken token, SocketModel message)
        {
            Console.WriteLine(message.getMessage <string>());
            MarketMessage marketMessage = JsonMapper.ToObject <MarketMessage>(message.getMessage <string>());

            switch ((GoodType)marketMessage.goodType)
            {
            case GoodType.INSCRIPTION:
                new BaseMessageDatabase().UpdatePlayerReduceInscriptionnumber(message.type, marketMessage.goodPrice);
                new InscriptionMessageDatabase().UpdatePlayerInscription(message.type, marketMessage.goodId, marketMessage.goodNumber);
                message.message = true;
                SendtoClient.write(token, message);
                break;

            case GoodType.HERO:

                break;
            }
        }