Esempio n. 1
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("Joystick");
            CloseButton = p.AddTrashButton();
            HideButton  = p.AddHideButton();

            SendJoy   = p.AddToggle("Publish Joy Message");
            JoyTopic  = p.AddInputFieldWithHints("Joy Topic").SetPlaceholder("joy");
            JoySender = p.AddSender();

            SendTwist = p.AddToggle("Publish Twist Message");
            MaxSpeed  = p.AddVector3("Max Speed [X, Y, Angular]");
            XIsFront  = p.AddToggle("Joystick Right is Robot Front");

            UseStamped    = p.AddToggle("Use TwistStamped instead of Twist");
            TwistTopic    = p.AddInputFieldWithHints("Twist Topic").SetPlaceholder("twist");
            AttachToFrame = p.AddInputFieldWithHints("TF Frame For Header").SetPlaceholder("map");

            TwistSender = p.AddSender();

            p.UpdateSize();
            gameObject.SetActive(false);
        }
Esempio n. 2
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("TF");
            HideButton     = p.AddHideButton();
            ResetButton    = p.AddResetButton();
            Listener       = p.AddListener();
            ListenerStatic = p.AddListener();
            Frame          = p.AddFrame();
            //PreferUdp = p.AddToggle("Prefer UDP");
            KeepAllFrames = p.AddToggle("Keep All Frames, Even if Unused");
            //ShowAxes = p.AddToggle("Show Frames");
            ShowFrameLabels = p.AddToggle("Show Frame Names");
            ConnectToParent = p.AddToggle("Connect Children to Parents");
            FrameSize       = p.AddSlider("Frame Size").SetMinValue(0.01f).SetMaxValue(0.5f).SetNumberOfSteps(49);
            //FrameLabelSize = p.AddSlider("Frame Names Size").SetMinValue(0.01f).SetMaxValue(0.5f).SetNumberOfSteps(49);
            Sender    = p.AddSender();
            TapSender = p.AddSender();

            p.AddCollapsibleWidget("Publishers")
            .Attach(Sender)
            .Attach(TapSender)
            .UpdateSize();

            p.UpdateSize();
            gameObject.SetActive(false);
        }