Esempio n. 1
0
    private void OnSend(IAsyncResult ar)
    {
        ar.AsyncWaitHandle.Close();
        SendRecvBuffer buffer = (SendRecvBuffer)ar.AsyncState;

        //已经断开连接
        if (buffer.Socket == null || !buffer.Socket.Connected)
        {
            m_buffer_pools.Despawn(buffer);
            this.CloseClientSocket(buffer.ConnId);
            return;
        }

        try
        {
            buffer.Socket.EndSend(ar);
        }
        catch (Exception e)
        {
            Log.Exception(e);
            this.CloseClientSocket(buffer.ConnId);
        }
        finally
        {
            m_buffer_pools.Despawn(buffer);
        }
    }
Esempio n. 2
0
    public void Send(long conn_idx, byte[] message, int offset, int count)
    {
        UserToken token;

        if (!m_user_tokens.TryGetValue(conn_idx, out token) || token.Socket == null || !token.Socket.Connected || message == null)
        {
            return;
        }

        SendRecvBuffer buffer = m_buffer_pools.Spawn();

        buffer.ConnId = conn_idx;
        buffer.Socket = token.Socket;
        System.Array.Copy(message, offset, buffer.Buffer, 0, count);
        try
        {
            buffer.Socket.BeginSend(buffer.Buffer, 0, count, 0, new AsyncCallback(OnSend), buffer);
        }
        catch (Exception e)
        {
            Log.Error("发送失败:" + e.Message);
            this.CloseClientSocket(conn_idx);
            m_buffer_pools.Despawn(buffer);
        }
    }
Esempio n. 3
0
 private void BeginReceive(SendRecvBuffer buffer)
 {
     if (m_socket == null)
     {
         return;
     }
     buffer.Socket.BeginReceive(buffer.Buffer, 0, buffer.Buffer.Length, SocketFlags.None, new AsyncCallback(this.OnReceive), buffer);
 }
Esempio n. 4
0
 public void Despawn(SendRecvBuffer obj)
 {
     if (obj == null)
     {
         return;
     }
     lock (m_lock_obj)
     {
         m_pools.Add(obj);
     }
     System.Threading.Interlocked.Increment(ref m_total_remove_count);
 }
Esempio n. 5
0
    private void OnAccept(IAsyncResult ar)
    {
        if (m_socket == null)
        {
            return;
        }
        Socket server_socket = (Socket)ar.AsyncState;

        ar.AsyncWaitHandle.Close();
        try
        {
            //初始化一个SOCKET,用于其它客户端的连接
            Socket client_socket = server_socket.EndAccept(ar);
            lock (m_sync_lock)
            {
                long      conn_idx = ++m_share_conn_idx;
                UserToken token    = m_user_tokens_pools.Spawn();
                token.ConnId = conn_idx;
                token.Socket = client_socket;
                m_user_tokens.Add(conn_idx, token);

                if (OnOpen != null)
                {
                    OnOpen(conn_idx);
                }

                //连接成功,有可能被踢出,需要再次判断是否有效
                if (m_user_tokens.ContainsKey(conn_idx))
                {
                    SendRecvBuffer buffer = m_buffer_pools.Spawn();
                    buffer.ConnId = token.ConnId;
                    buffer.Socket = token.Socket;
                    BeginReceive(buffer);
                }
                //等待新的客户端连接
                server_socket.BeginAccept(new AsyncCallback(OnAccept), server_socket);
            }
        }
        catch (Exception e)
        {
            Log.Exception(e);
            this.Close();
            return;
        }
    }
Esempio n. 6
0
    public SendRecvBuffer Spawn()
    {
        SendRecvBuffer obj = null;

        lock (m_lock_obj)
        {
            if (m_pools.Count == 0)
            {
                System.Threading.Interlocked.Increment(ref m_total_new_count);
                obj = new SendRecvBuffer();
            }
            else
            {
                obj = m_pools[m_pools.Count - 1];
                m_pools.RemoveAt(m_pools.Count - 1);
            }
        }
        return(obj);
    }
Esempio n. 7
0
    public void Send(byte[] message, int offset, int count)
    {
        if (m_socket == null || !m_socket.Connected || message == null)
        {
            return;
        }
        SendRecvBuffer buffer = m_buffer_pools.Spawn();

        buffer.Socket = m_socket;
        System.Array.Copy(message, offset, buffer.Buffer, 0, count);
        try
        {
            buffer.Socket.BeginSend(buffer.Buffer, 0, count, 0, new AsyncCallback(OnSend), buffer);
        }
        catch (Exception e)
        {
            Log.Error("发送失败:" + e.Message);
            this.Close();
        }
    }
Esempio n. 8
0
    /// <summary>
    /// 接收数据
    /// </summary>
    private void OnReceive(IAsyncResult ar)
    {
        if (m_socket == null)
        {
            return;
        }

        SendRecvBuffer buffer = (SendRecvBuffer)ar.AsyncState;

        ar.AsyncWaitHandle.Close();
        try
        {
            if (buffer.Socket == null)
            {
                return;
            }
            lock (m_sync_lock)
            {
                if (!m_user_tokens.ContainsKey(buffer.ConnId))
                {
                    return;
                }
                int len = buffer.Socket.EndReceive(ar);
                if (len > 0)
                {
                    if (OnMessage != null)
                    {
                        OnMessage(buffer.ConnId, buffer.Buffer, len);
                    }

                    //派发消息的时候,有可能上层逻辑关闭了当前连接,必须再判断一次当前连接是否正常
                    if (m_user_tokens.ContainsKey(buffer.ConnId))
                    {
                        this.BeginReceive(buffer);
                    }
                    else
                    {
                        m_buffer_pools.Despawn(buffer);
                    }
                }
                else
                {
                    Log.Error("OnReceive Recv Error");
                    m_buffer_pools.Despawn(buffer);
                    this.CloseClientSocket(buffer.ConnId);
                }
            }
        }
        catch (SocketException e)
        {
            if (e.ErrorCode != 10054)
            {
                Log.Exception(e);
            }
            m_buffer_pools.Despawn(buffer);
            this.CloseClientSocket(buffer.ConnId);
        }
        catch (Exception e)
        {
            Log.Exception(e);
            m_buffer_pools.Despawn(buffer);
            this.CloseClientSocket(buffer.ConnId);
            return;
        }
    }