Esempio n. 1
0
        /// <summary>
        /// Start packet entity
        /// </summary>
        private void SendEntity()
        {
            SendPacket packet = mPacket;

            if (packet != null)
            {
                int count = packet.Read(Buffer, 0, mSender.GetBufferSize());

                mCursor += count;

                // Send
                SendAsync(0, count);


                SendDelivery delivery = mDelivery;
                if (delivery != null)
                {
                    // Progress
                    float progress = (float)mCursor / mTotal;
                    // Post Callback
                    if (IsNotifyProgress(progress))
                    {
                        delivery.PostSendProgress(packet, mProgress);
                    }
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Notify send progress
        /// </summary>
        private void NotifyProgress()
        {
            SendPacket   packet   = mPacket;
            SendDelivery delivery = mDelivery;

            if (packet != null && delivery != null)
            {
                // Progress
                float progress = (float)mCursor / mTotal;
                // Post Callback
                if (IsNotifyProgress(progress))
                {
                    delivery.PostSendProgress(packet, mProgress);
                }
            }
        }
Esempio n. 3
0
        public new void Dispose()
        {
            if (!IsDisposed())
            {
                SendPacket packet = mPacket;
                mPacket = null;

                SendDelivery delivery = mDelivery;
                mDelivery = null;

                Sender sender = mSender;
                mSender = null;

                if (packet != null && delivery != null)
                {
                    if (mCursor < mTotal)
                    {
                        packet.EndPacket();
                        packet.SetSuccess(false);
                        delivery.PostSendProgress(packet, 1);
                    }
                }

                if (sender != null)
                {
                    sender.Dispose();
                }
                try
                {
                    SetBuffer(null, 0, 0);
                }
                catch (Exception) { }

                // Clear
                while (mQueue.TryDequeue(out packet))
                {
                }

                base.Dispose();
            }
        }