public ShopComputerModel() { var sellers = Generator.GetNewSeller(20); Generator.GetNewProduct(1000); foreach (var seller in sellers) { Sellers.Enqueue(seller); } for (int i = 0; i < 3; i++) { CashDesks.Add(new CashDesk(CashDesks.Count, Sellers.Dequeue())); } }
public ShopComputerModel() { List <Seller> sellers = Generator.GetNewSellers(20); Generator.GetNewProducts(1000); Generator.GetNewCustomers(100); foreach (Seller seller in sellers) { Sellers.Enqueue(seller); } for (int i = 0; i < 3; i++) { CashDesks.Add(new CashDesk(CashDesks.Count, Sellers.Dequeue(), null)); } }
public ShopComputerModel() { var sellers = generator.GetNewSellers(15); generator.GetNewProducts(100); generator.GetNewCustomers(100); foreach (var seller in sellers) { Sellers.Enqueue(seller); } for (int i = 0; i < 3; i++) { CashRegisters.Add(new CashRegister(CashRegisters.Count, Sellers.Dequeue(), null)); } }
public ShopModel() { var sellers = generator.GetSeller(8); generator.GetProduct(100); generator.GetCustomer(20); foreach (var seller in sellers) { Sellers.Enqueue(seller); } for ( int i = 0; i < 3; i++) { Cashs.Add(new Cash(Cashs.Count, Sellers.Dequeue())); } }
public ShopCompModel() { var sellers = generator.GetNewSellers(20); generator.GetNewProducts(1000); generator.GetNewCustomers(100); cancellationTokenSource = new CancellationTokenSource(); token = cancellationTokenSource.Token; foreach (var seller in sellers) { Sellers.Enqueue(seller); } for (int i = 0; i < 3; i++) { CashDesks.Add(new CashDesk(CashDesks.Count, Sellers.Dequeue(), null)); } }
public ShopComputerModel() { var sellers = Generator.GetNewSellers(20); Generator.GetNewProducts(1000); Generator.GetNewCustomers(100); cancelTokenSource = new CancellationTokenSource(); token = cancelTokenSource.Token; foreach (var seller in sellers) { Sellers.Enqueue(seller); //очередь касиров (чтобы брать свободных) } for (int i = 0; i < 3; i++) { CashDesks.Add(new CashDesk(CashDesks.Count, Sellers.Dequeue(), null)); //создаем кассы } }