public void SetTarget(SellUpgrade _target) { target = _target; if (transform.position != target.transform.position) { transform.position = target.transform.position; Leveltext.text = "Level: " + target.turret.upgrades; Upgradetext.text = "UPGRADE $" + (100 + target.turret.upgrades * 50); ui.SetActive(true); return; } if (!ui.activeSelf) { ui.SetActive(true); } else { ui.SetActive(false); } }
public void DeselectNode() { selectedTurret = null; nodeUI.hide(); }
public void SelectTurret(SellUpgrade turret) { selectedTurret = turret; turretToBuild = null; nodeUI.SetTarget(turret); }